Posts Tagged ‘Opinion’

Predictable thoughts about Improbable Outcomes

If you want to start a conversation with a tabletop gamer, all you have to do is ask their opinion on GMs fudging die rolls. Everyone has an opinion, a theoretical best-practice policy, and everyone has a preferred approach in the real world – and the two don’t always match. Some people even have different […]

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Tightrope Dancing At The Improbable Extremes

Watching the Australian performance in the Women’s Ashes cricket series last night, where they absolutely destroyed the English opposition, inspired this article. Australia batted first, and set England a target of 270 from their 50 overs (refer to this post if you don’t know enough about Cricket to know what I’m talking about). This is […]

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In My Cosmological Pocket: From Portable Holes to The End Of The Universe

Pocket dimensions have been an important element of my superhero campaign for decades. Over that span of time, the understanding of their origins and properties have evolved in richness and complexity. Pocket dimensions were also much-sought-after magic items in my Fumanor campaigns, in the form of Bags Of Holding. And so I applied the conceptual […]

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March 2019 Blog Roundup and Some Musings on the RPG Blog Alliance

What if you held a Blog Carnival and no-one came? Until quite late in the most recent carnival, that’s what I thought I might be faced with. In the wash-up, only one person besides me proved willing to take the challenge. To be fair, that’s not a total surprise; I knew it was a difficult […]

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Some Virtual Reinvention: The potential of RPGSmith

This article started with an invitation to write a review of RPGSmith. Don’t worry if you don’t know what that is, all will be clear by article’s end. After an introduction, and a summary of what the product was, the co-founder who made the offer threw in a provocative statement: “I would like to note […]

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Appointment, Inheritance, Victory, Desperation, and Need Pt 1 of 5: Appointment

This started off as a simple idea for a quick little article. It grew….. How rulers gain their offices should be reflected in the society around them. Think about that for a moment. How rulers gain their offices should also be reflected in the personality and capabilities of the ruler, either at the time of […]

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The Language Of Magic: A Sense of Wonder for the Feb 2019 Blog Carnival

The February 2019 Blog Carnival is being hosted by Sea Of Stars, with the subject of Making Magic Wondrous. This wasn’t an easy subject, because I’ve already done so much in this area regarding magic items of various types. I suspect others may have found it so, too, because entries are thin on the ground […]

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A Game Of Drakes and Detectives: Where’s ET?

Over the Christmas break, and for some weeks prior, I read “First Contact” by Ben Bova and Byron Preiss, and three or four times in the course of doing so, I found myself mentally yelling at the page, “that makes no sense”. There are some logical errors in the assumptions upon which SETI is founded, […]

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The Christmas Miracle

  There’s a long tradition of TV shows doing Christmas episodes. These are Christmas themed in some way, often by having the action occur over the holiday period, and if necessary are out-of-continuity or even non-canonical. This has led to an equivalent pattern occurring in some RPG Campaigns. Christmas adventures are often much harder to […]

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Principles of Randomness

701 492 537 313 432 835. 191 489 361 702 127 659. 723 296 032 553 407 934. Those all look like fairly random strings of digits to me. How about: 333 333 333 333 333 333? Or 022 022 022 022 022 022? Or 123 450 123 450 123 450? Or 000 000 000 […]

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Randomness In RPGs

Anarchy. Chaos. Flexibility. Uncertainty. Control. Challenge. Unpredictability. All of these words can be used to describe the influence of Randomness within an RPG. Every GM uses randomness in all seven of these ways, the relative significance being the primary variant. But why do RPGs contain a random element? Randomness in RPGs derives from two sources, […]

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How Many Molehills Make A Mountain?

The GM puts a problem in front of the PCs – a couple of thugs extorting the locals. The players come up with a plan to solve the problem which works perfectly. The public shower the PCs with rewards and gratification. Sounds pretty boring to me. Where’s the challenge? Where’s the adventure? Roadblocks, Tripwires, Deceptions, […]

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