Posts Tagged ‘House-Rules’

Lessons From The West Wing IV: Victory At Any Price

This entry is part 8 of 9 in the series Lessons From The West Wing

“Lessons From The West Wing” is a series of occasional articles inspired by the Television Series. I’ve had this article sitting around in partially completed form for a couple of years now, waiting for the right example with which to illustrate the concluding point. Finally, that condition has been met, so it’s time to look […]

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Creating ecology-based random encounters: Encounters with meaning

This entry is part 3 of 3 in the series Creating ecology-based random encounters

In this concluding part of my series on encounter tables, I look at Urban Settings, Dungeon settings, and talk about ways of integrating Wandering Monster encounters into plotlines and infusing them with meaning. And I might throw in the occasional new idea in other relevant areas, to boot. A quick catch-up – In part one […]

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Creating ecology-based random encounters: This Eats That

This entry is part 2 of 3 in the series Creating ecology-based random encounters

In part one of this series, I talked about the philosophical grounding of random encounters – the theoretical why’s and wherefore’s that underpin the encounters that result, and the ways and reasons why they matter. In this part, I’m going to discuss ways of creating better, smarter, encounter tables – ones that prompt you to […]

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I Got A Plot Device and I know how to use it: Bluffing in the Hero System

While there are a lot of things the Hero System does well, there are a few things that it does exceedingly poorly, and one of those is the Bluff. This article offers a system to correct that.

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 5

This entry is part 5 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done. In fact, I’ve got so much to do that if I don’t do it here, I’ll either never get it done in time. But first, I have to paint a picture of the background for this to be useful to the rest of Campaign Mastery’s […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 4

This entry is part 4 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done. In fact, I’ve got so much to do that if I don’t do it here, I’ll either never get it done in time. But first, I have to paint a picture of the background for this to be useful to the rest of Campaign Mastery’s […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 3

This entry is part 3 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so distracted that Campaign Mastery will suffer. I’ve chosen to do the […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 2

This entry is part 2 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so distracted that Campaign Mastery will suffer. I’ve chosen to do the […]

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Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 1

This entry is part 1 of 31 in the series Orcs & Elves

I’ve got a lot of campaign prep to get done over the next few months. In fact, I’ve got so much to do that if I don’t do it here, in public, I’ll either never get it done in time – or be so distracted that Campaign Mastery will suffer. I’ve chosen the former course… […]

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The Longex Dextora (The Hinterlands)

This entry is part 7 of 7 in the series On Alien Languages

Having given Campaign Mastery’s readers (and myself) a break from the series, today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign, once again in more detail than even the players have seen it before… Metagame Origins A ‘Hinterland’ is technically a region behind a coast or rivers, i.e. separated from the main […]

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Superhero combat on steroids – pt 2 of 2: Moving with a purpose

Hero Game’s Policy on publishing house rules is both enlightened and occasionally maddening. They have no problem with people posting their own characters, or discussing their rules, or publishing house rules – provided that you don’t quote directly from their rulebooks and your rules don’t exceed 5,000 words in length. You can’t publish variations on […]

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The Ineodolus Imperascora (The Traders And Commerce Empire)

This entry is part 6 of 7 in the series On Alien Languages

Today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign. This one isn’t quite as developed as the others (but the last time I said that, I wrote 11300 words and it became one of the most developed of the Kingdoms. I don’t expect history to repeat itself, but you never know…. Postscript: […]

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