The Non-Human Languages Generator

This entry is part 1 in the series On Alien Languages

I’ve tried every way I can think of to set this topic aside until after I had finished the series on names, but it just doesn’t work. So I guess it’s time to take a side-trip into the wonderful world of creating and simulating Alien Languages in RPGs… I once, back in the early 1990s, […]

Comments (7)

The Shared Kingdoms: A Premise from the Shards Of Divinity campaign

This entry is part 2 in the series On Alien Languages

Here’s where we’re at: In order to complete my series on Names, I need to deal with non-human languages; and the best – in fact, the only – approach that I have found for explaining the procedure that I’ve come up with for the creation of such languages is to describe how I do it […]

Comments Off on The Shared Kingdoms: A Premise from the Shards Of Divinity campaign

Bher Yuralvus, The Home Of The Endless Library

This entry is part 3 in the series On Alien Languages

* This article was updated on 23 Sept 2012 * Metagame Origins & Status Bher Yuralvus is one of the least-detailed of the Shared Kingdoms. Several Paragraphs of information concerning it appear to have gone missing during the editing process of the House Rules, so that what little remains is full of non-sequitors. As a […]

Comments Off on Bher Yuralvus, The Home Of The Endless Library

Causa Domasura, The Home Of Reason

This entry is part 4 in the series On Alien Languages

Today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign. My players will be examining this one carefully for any additional nuggets of additional information that I include because this particular group are tied up in their current in-game situation. They think they know who’s responsible and have a working theory – are […]

Comments Off on Causa Domasura, The Home Of Reason

Therassus Amora, The Centre Of Attraction

This entry is part 5 in the series On Alien Languages

Today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign. So far, these have appeared in exactly the same order as they were presented to my players in the initial pre-campaign briefing notes apon which these articles are being based. With this part, that changes; the next item on the agenda, if that […]

Comments Off on Therassus Amora, The Centre Of Attraction

The Ineodolus Imperascora (The Traders And Commerce Empire)

This entry is part 6 in the series On Alien Languages

Today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign. This one isn’t quite as developed as the others (but the last time I said that, I wrote 11300 words and it became one of the most developed of the Kingdoms. I don’t expect history to repeat itself, but you never know…. Postscript: […]

Comments (1)

The Longex Dextora (The Hinterlands)

This entry is part 7 in the series On Alien Languages

Having given Campaign Mastery’s readers (and myself) a break from the series, today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign, once again in more detail than even the players have seen it before… Metagame Origins A ‘Hinterland’ is technically a region behind a coast or rivers, i.e. separated from the main […]

Comments (2)