Posts Tagged ‘DM-Advice’

How Many Molehills Make A Mountain?

The GM puts a problem in front of the PCs – a couple of thugs extorting the locals. The players come up with a plan to solve the problem which works perfectly. The public shower the PCs with rewards and gratification. Sounds pretty boring to me. Where’s the challenge? Where’s the adventure? Roadblocks, Tripwires, Deceptions, […]

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Patterns Of -archy: Family Units in RPGs

Although I’ve lived in the state capital for more than half my life, and am a creature of thoroughly urbanized habits and propensities, at my core, I come from a small town almost 600km away named Nyngan, as explained in Location, Location, Location: Nyngan, in which I describe the township and how to adapt it […]

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Re-Re-Re-…-Re-Revisiting Star Wars – Observations of Player Logistics

At the end of the last Pulp session, one of our players informed my co-GM and I that they might not be able to attend the next session. Because sessions of this campaign are a month apart, this constituted ample notice, and we’re going to be able to carry on without him. We’re sure that […]

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The Surprising Value of Clickbait to a GM

This entry is part 10 of 11 in the series A Good Name Is Hard To Find

Clickbait. That one word can open a fascinating can of worms in any discussion, should anyone care to sample the contents. In researching this article through Wikipedia, “Clickbait” led me to “Betteridge’s law of Headlines” which led me to “Sensationalism”, while the original article also called up “Yellow Journalism” and “Media Manipulation”. I’m going to […]

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Professions Of Character

We all roleplay our character’s professions or character classes, right? Actually, we don’t. What we usually roleplay is someone pretending to belong to a profession, because that’s a lot faster and easier. The difference between the two might seem small, but the impact when you compare the two is like night and day. Awareness of […]

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Tales of Yore: An Absent Player Solution

I’m interrupting my planned schedule of posts to talk about what happened this weekend past in the Adventurer’s Club campaign, because it will be relevant to all campaigns regardless of genre. I was notified on Friday Afternoon that one of the regular players could not make it that weekend. My first thought was to whether […]

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The Black Meta-Art Of Setting Difficulty Targets

Every time there’s a fifth Saturday in the month (with the occasional exception), I run my Dr Who campaign. This uses a simple home-brew game system that I’ve been tinkering with for more than a decade. As the game proceeded (a good time was had by both GM and Player), I noticed the way that […]

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Deflection: A Game Show format for RPGs Pt 2

In the first half of this two-part article I described a game-show format designed for my use in an RPG. A quick reminder: The License The game-show format and key elements thereof, as described in this blog post and its predecessor, are © 2018 Mike Bourke. Licensing is free for any RPG-related purpose. Licensing for […]

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Combat System Design and Understanding The Rules

I get asked questions all the time. Those coming at me through twitter I usually answer extremely briefly; if the 280-character limit (was 140) is not enough, I will either add more replies or set the question aside for answering here, if there is likely to be sufficient interest in the question. Those I get […]

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The Ugly Secrets Of The Drop-in Unplanned Encounter

Long-time readers of Campaign Mastery will know that it was co-founded with Johnn Four of Roleplaying Tips fame. The most recent posting by Johnn (I’d provide a link but I think it’s probably too soon for there to be one) dealt with creating encounters on the fly, or improv encounters. While it contained a lot […]

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Obscurity and the Wellspring Of Uniqueness

Obscure Knowledge can be a great source of uniqueness in an RPG Campaign, but it needs to be handled with care. No-one enjoys being lectured to, and the more obscure the subject, the less likely it is to be of obvious interest to those receiving it. There are ways around the difficulties and problems, and […]

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Shape with a Feather, not a Bludgeon

There’s a bit of a rambling backstory to this article which I would omit if it weren’t central to the subject. Since that’s the case, I’ll have to ask you to bear with me for a bit. I was musing in the shower this morning of the significance of the Australian Music TV show, “Countdown” […]

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