Posts Tagged ‘Cultures-&-Societies’

The Difficulty With Deities

I was thinking about this month’s Blog Carnival subject (Gods Of The Multiverse), hosted by Gonz over at Codex Anathema, when I was struck by a thought that had never occurred to me before. Deities, by their very nature, don’t belong in Dungeons and Dragons – or in most other RPGs, for that matter. Before you […]

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The Hole We Leave Behind

Shane Warne was one of the greatest cricketers since the game began. His specialty was Leg Spin, which involves using your fingers during the delivery process to get the ball to spin so that it curves through the air, and when it bounces off the pitch, it ‘turns’ to one side or the other – […]

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A Universal Wealth System for RPGs

For a long time, I’ve been working on a Lifestyle / Wealth system for my superhero game system, which is loosely based on the Hero System (4th ed). The rules needed to be simpler than the official rules, less able to offer benefits to PCs and NPCs beyond the value that would normally be associated […]

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Low-level magic for the power gamer

I recently came across a system for magical weapons that both opens up availability of high-level magical bonuses while also restricting them. This enables a campaign setting to be quite low-magic while still providing an avenue for those who absolutely must have a +5 weapon or better. I’m proposing, in this article, to adapt the […]

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15 ways to Un-curse the Infodump

Information Dumps, better known as Infodumps, are a necessary evil in every RPG from time to time. Creating and delivering one is a little like trying to feed vegetables to a child – you get the occasional good experience but it’s more often an uphill struggle. I describe them as a necessary evil because they […]

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Tales Of Many Gifts: Xmas Experiences in RPGs

Few campaigns make any attempt to match real-time with game-time, and mine certainly don’t. I’m quite capable of hand-waving days, weeks, or even months of time if nothing of interest is happening. I’m equally capable of spreading a single game-day over 3 or 4 game sessions if there’s a lot going on. And I don’t […]

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All About The Plugins: A campaign creation metaphor

The other week, while hard at work on the Long Road trilogy of articles, I received an alert about a vulnerability in a plug-in and what to do about it. Nothing unusual about that, it happens regularly. I gave the message a quick scan, and double-checked that the affected software wasn’t in use at Campaign […]

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The Ubiquity of Dystopia

Why are dystopian settings so popular? Is that a good thing? What are the consequences and what are the alternatives? Another relatively short post this week (in theory, if all goes according to plan), because this approach worked so well for me last week – I had time to get more than 16000 words of […]

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A Long Road – Zenith-3 Notes for all Pt 2

This entry is part 2 of 3 in the series Zenith-3 synopsis & notes

WARNING: At around 35000 words, this is certainly one of the longest posts here at Campaign Mastery! Settle in for a long and sometimes-bumpy ride, folks… This is part two of my review / demonstration of the “Tangled Web” campaign sub-structure. I’m going to presume that you’ve already read part one, which you can find […]

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A Long Road – Zenith-3 Notes for all Pt 1

This entry is part 1 of 3 in the series Zenith-3 synopsis & notes

This article started out as a way to save time and at the same time present some tips and tricks that often get overlooked in my scramble to get material ready for publication here. It was also intended (originally) to be part of last week’s 1000th-post celebration – so there are certain themes that will […]

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25 Campaign Milestones and their impact

1000 posts: a personal milestone So. 1000 posts. Four figures. That’s no small achievement. It’s something to be proud of. I’ve been casting about for suggestions on how to commemorate this milestone for the last few months, but the few suggestions I’ve received haven’t really been all that helpful – “Something reflective”, “Something forward-looking”, “Something […]

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The Price of Bricks and Soil (and more)

  This is my 998th post at CM! Two more to the 4-figure milestone!   In my superhero campaign, the PCs are currently shopping for a building to convert into a base of operations for a second set of superhero/civilian Identities that UNTIL has prompted them to create so that they can deal with problems […]

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