Posts Tagged ‘Cultures-&-Societies’

15 ways to Un-curse the Infodump

Information Dumps, better known as Infodumps, are a necessary evil in every RPG from time to time. Creating and delivering one is a little like trying to feed vegetables to a child – you get the occasional good experience but it’s more often an uphill struggle. I describe them as a necessary evil because they […]

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Tales Of Many Gifts: Xmas Experiences in RPGs

Few campaigns make any attempt to match real-time with game-time, and mine certainly don’t. I’m quite capable of hand-waving days, weeks, or even months of time if nothing of interest is happening. I’m equally capable of spreading a single game-day over 3 or 4 game sessions if there’s a lot going on. And I don’t […]

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All About The Plugins: A campaign creation metaphor

The other week, while hard at work on the Long Road trilogy of articles, I received an alert about a vulnerability in a plug-in and what to do about it. Nothing unusual about that, it happens regularly. I gave the message a quick scan, and double-checked that the affected software wasn’t in use at Campaign […]

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The Ubiquity of Dystopia

Why are dystopian settings so popular? Is that a good thing? What are the consequences and what are the alternatives? Another relatively short post this week (in theory, if all goes according to plan), because this approach worked so well for me last week – I had time to get more than 16000 words of […]

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A Long Road – Zenith-3 Notes for all Pt 2

This entry is part 2 of 3 in the series Zenith-3 synopsis & notes

WARNING: At around 35000 words, this is certainly one of the longest posts here at Campaign Mastery! Settle in for a long and sometimes-bumpy ride, folks… This is part two of my review / demonstration of the “Tangled Web” campaign sub-structure. I’m going to presume that you’ve already read part one, which you can find […]

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A Long Road – Zenith-3 Notes for all Pt 1

This entry is part 1 of 3 in the series Zenith-3 synopsis & notes

This article started out as a way to save time and at the same time present some tips and tricks that often get overlooked in my scramble to get material ready for publication here. It was also intended (originally) to be part of last week’s 1000th-post celebration – so there are certain themes that will […]

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25 Campaign Milestones and their impact

1000 posts: a personal milestone So. 1000 posts. Four figures. That’s no small achievement. It’s something to be proud of. I’ve been casting about for suggestions on how to commemorate this milestone for the last few months, but the few suggestions I’ve received haven’t really been all that helpful – “Something reflective”, “Something forward-looking”, “Something […]

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The Price of Bricks and Soil (and more)

  This is my 998th post at CM! Two more to the 4-figure milestone!   In my superhero campaign, the PCs are currently shopping for a building to convert into a base of operations for a second set of superhero/civilian Identities that UNTIL has prompted them to create so that they can deal with problems […]

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Welcome To Tanares, Land Of Chaos

Finished at last – this is only about 90 minutes late! Enjoy :) Anytime a product with the combined talents of multiple industry heavy-hitters like Ed Greenwood and Skip Williams comes onto your horizon, you pay attention. When that product made its funding targets in just 2 1/2 hours, you pay even closer attention. Clearly, […]

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Teasers Of History and Other Tips

A shorter article today (by CM standards), but one with a lot of impact to offer. The head of the ruined statue lay on its side, half-buried in soil and vegetation. Three meters from crown to chin, the sculpture of which it was originally a part must have been enormous. The left side of the […]

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Four Ways of Encounter Thinking

The adventurers are moving over rugged grasslands punctuated here and there by the leaves of a wild melon. One of the PCs has been gathering these as they traveled to add a touch of flavor to the goat’s meat purchased in the last town, which has the flavor and consistency of stringy bark, in his […]

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RPG Quora Answers By Mike – Part 2

This entry is part 2 of 3 in the series RPG Quora Answers By Mike

The article that I intended to publish today didn’t just go pear-shaped on me, it went prickly-pear shaped. Nothing was salvageable. That’s Okay – I have this series as a backup for that very contingency. So, today, I present another 40 or so of my RPG-related answers on Quora. Some of these will be little […]

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