Posts Tagged ‘Campaign-Background’

In The Beginning: Prologs Part 1

This entry is part 1 of 3 in the series Prologues In RPGs

I’ve been re-reading my Knights Of The Dinner Table collection lately, and eventually reached the issue in which Brian discusses just how bad it can be for the players when the GM starts his adventure by putting a prophecy in the heads of the players. What happens, according to this character in the comics, is […]

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When Is A Door Not A Door?

I was watching a movie that’s an old favorite, National Treasure (now available with its sequel as a blue-ray double-feature at Amazon, click on the link – limited copies available), prompted by a combination of availability and renewed speculation concerning a third movie in the series. It’s not as though the first two were flops, […]

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A Matter Of Trust: 14 ways to prevent inter-party conflict

Rite Of Passage There’s one experience that used to be common to almost every GM out there – the party being betrayed by one of its members and the GM expected to make sense out of the situation before it killed the campaign. It often started, in the AD&D days, with the Thief in the […]

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The Lego Assembly: Character Development Alternatives

Character Development for an RPG is unlike it’s analogue in any other medium. That wasn’t always the case; we have learned how to do it the way most GMs and players do it now, the hard way. But I’ve recently become aware of a perception that the modern way is the only way, and that’s […]

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Tips for and from RPG Campaign Geriatrics

Have you ever watched a repeat of a show that you once enjoyed and thought, “this hasn’t aged well?” Have you ever re-read a book that you enjoyed in your youth, only to discover that the magic just wasn’t there any more? When you listen to old favorites on the radio, do they ever sound […]

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The glass is half-Something: two variations on Fey

This month’s Blog Carnival is being hosted by Pitfalls & Pixies, and the subject is all things Fey. I’ve never been very satisfied with the way D&D handles Fey. There was not enough information in AD&D to run them properly; they seemed to be just dressed-up humans, or monsters like any other (just a little […]

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The Most Important Question: How Did That Get Here!?

Over the weekend, Campaign Mastery was described by the very flattering term, “one of the best Treasure Troves for a DM”. Aside from feeling very chuffed at the compliment, my mind immediately started to think about Treasure Troves. This article is the result. The Map So, how do you find a treasure trove? The two […]

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Occupying A PC’s Shadow

This article was prompted by last Saturday’s play in my Zenith-3 (superheroes) game, but I use the techniques in all my campaigns. But I want to start by quoting a question that I answered over the weekend on Quora, because it’s also relevant. When running an AD&D game, what do you do to really make […]

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Fabricating Fabulous Treasure Tales

In the current Adventurer’s Club plotline, my co-GM and I needed to create a fabulous gem to be at the heart of the story-line, the Kalhoolie Diamond. To go with this fabulous gemstone, and lend authenticity to the fabled gemstone, we needed to create a history for it. Today’s article will examine the legend of […]

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In My Cosmological Pocket: From Portable Holes to The End Of The Universe

Pocket dimensions have been an important element of my superhero campaign for decades. Over that span of time, the understanding of their origins and properties have evolved in richness and complexity. Pocket dimensions were also much-sought-after magic items in my Fumanor campaigns, in the form of Bags Of Holding. And so I applied the conceptual […]

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Appointment, Inheritance, Victory, Desperation, and Need Pt 1 of 5: Appointment

This started off as a simple idea for a quick little article. It grew….. How rulers gain their offices should be reflected in the society around them. Think about that for a moment. How rulers gain their offices should also be reflected in the personality and capabilities of the ruler, either at the time of […]

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A Measure Of Success: GM’s ways of ‘winning’ in an RPG

This article has been in preparation for a very long time – since May 2017, in fact. I hope it proves to have been worth the wait… While there is no such thing as “winning” in an RPG, that doesn’t mean that there isn’t success, and that not all success is created equal. Some success […]

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