Posts Tagged ‘XP’

Sparkle and Clink: Objective-Oriented Loot Placement

Some History It used to be so simple, back when I first started GMing AD&D. Each monster had a treasure type, and each treasure type had a table (or sequence of tables) that you rolled on, and a set of rolls on that table determined what treasure would be found in the vicinity. Room, Inhabitant, […]

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A Matter Of Trust: 14 ways to prevent inter-party conflict

Rite Of Passage There’s one experience that used to be common to almost every GM out there – the party being betrayed by one of its members and the GM expected to make sense out of the situation before it killed the campaign. It often started, in the AD&D days, with the Thief in the […]

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