Posts Tagged ‘Blog Carnival’

Location, Location, Location – How Do You Choose A Location?

How do you choose a location? Where do events transpire? What considerations should you take into account, and what is the process and the chain of logic that gives the best answers most rapidly? These are questions that Blair and I will have to tackle repeatedly tomorrow, as I write this, because our next pulp […]

Comments (1)

September 2013 Blog Carnival: Location, Location, Location!

Everything has to happen somewhere, and that means that locations are an essential element of RPGs and RPG settings. And that makes locations a worthy subject for this month’s Blog Carnival. Posts I would like to see as part of this month’s carnival are:- How do you choose a location? How do you represent a […]

Comments (32)

Refloating The Shipwreck: When Players Make A Mistake

Preamble This Month’s Blog Carnival was proposed more or less as follows: People love it when player characters do great heroic deeds and win fame and fortune in a campaign. But how about when things horribly wrong go… and it’s all the fault of some foolhardy decision by some Player Character? Those can be either […]

Comments (1)

In Someone else’s Sandbox: Adventuring in an established setting

I’m sneaking in after the deadline for last month’s blog carnival, hosted by Dice Monkey… The benefits of an established setting There are a lot of obvious benefits to the use of an established campaign setting. Because I expect a number of other carnival participants to have weighed in on this aspect of the topic, […]

Comments (5)

October Blog Carnival Wrap-up: A cavalcade of posts about goodies

Well, it’s that time of the month when, following a Blog Carnival, the hosting site compiles a list of the blogs posted on their chosen subject and officially passes the baton on to the next host. Hold on a minute – this month the person that has to do that is me! I guess I […]

Comments (16)

Making The Loot Part Of The Plot: The Value Of Magic

How much is a magic item worth? Well, there’s the book value, which can be obtained by cracking open the sourcebook to the relevant page. But that just gives its price – I want to talk about how much it is worth. What is it’s value to its owner? What’s it worth from a character […]

Comments (3)

Loot As Part Of The Plot: Making, Earning, Finding, Analyzing, Using, Selling, and Destroying Loot

Today, I wanted to once again cast a glance over the subject of this month’s Blog Carnival and try to give a general view of the many number of ways that Loot can be made part of the plot, without getting too deeply into specifics. This article is intended to be a companion piece to […]

Comments (13)

An excerpt from ‘A player’s Guide to Legacy Items’ – Part 2

Assassin’s Amulet is now on sale! For more information on how and where to purchase it, just check the link at the bottom of this article! But first:                 Legacy Items are one of the conceptual planks that form the infrastructure of the Legacies series. “A player’s Guide to Legacy Items” excerpts 15 pages from […]

Comments (2)

An excerpt from ‘A player’s Guide to Legacy Items’ – Part 1

We continue to inch closer to the release of Assassin’s Amulet. From months, the time scale has compressed to weeks, and now is being measured in mere Days (how many of them is still being decided). It’s so close, we can taste it! One of the ambitions that we have for AA is to break […]

Comments (4)

Making The Loot Part Of The Plot: Loot as a plot mechanic

From everything I’ve read – starting with early issues of The Dungeon, continuing with “Through Dungeons Deep”, and running all the way through to numerous blog posts – a lot of GMs have trouble connecting the desire to “make the loot part of the plot” with techniques for actually achieving this goal. It’s my impression […]

Comments (4)

October 2011 Blog Carnival: Making The Loot Part Of The Plot

Some backstory: This month’s Blog Carnival – hosted here at Campaign Mastery – is on the subject of “Making The Loot Part Of The Plot”. There’s a reason for that – Johnn & I were debating what makes the best subjects for carnivals shortly after we last hosted one. His contention was (in essence) that […]

Comments (53)

8 Easy Ways to Organize Your Dungeon Tiles

This month’s RPG blog carnival is about cartography and mapping. So, I thought I’d talk about D&D tiles, of which I have several sets, and I like them a lot. If you own more than a couple sets of D&D tiles you understand the challenge in organizing them. The tiles are double-sided, so you want […]

Comments (9)