Posts Tagged ‘Publishing’

An Investment Too Far? – Ensuring the future of RPGs

Although this article is written from a D&D / Pathfinder perspective, since they are the two biggest games in terms of global popularity, the contents should be appliccable to any game system with a little tweaking as necessary. RPG sourcebooks these days can easily cost $80-$100 or more Australian – $40-60 US. In a conversation […]

Comments Off on An Investment Too Far? – Ensuring the future of RPGs

The Seven Strata Of Story

A well-crafted campaign – or video game, novel, TV Show, movie, or short story – is composed of multiple layers acting in harmony and in concert. This is a simple point that is often overlooked, especially by novices or those focusing too intensively on a single medium, and not looking at the wider world around […]

Comments (1)

Fireflies in the Lamplight of the Law: Protections in Crisis

One of the most contentious issues in modern times is set to escalate to a whole new level. That’s right, people, copyright law, trademark law, and its enforcement is about to get messy – well, messier than it already seems. At the same time, recent developments have given me a new perspective on past events […]

Comments (8)

Value for money and the pricing of RPG materials – Part 2 of 2

Introduction: The Online World The internet changes everything it touches. New production models, new distribution models, even new funding models. It blurs the line between professional and hobbyist by enabling the hobbyist to produce work of a professional standard – simply by replacing the infrastructure that an old-style game manufacturer needed to have with technological […]

Comments (9)

Value for money and the pricing of RPG materials – Part 1 of 2

I’m going to step aside from the usual practice of talking to GMs about how to improve their game for a few weeks in favor of what used to be a popular subject around the watercooler-analogue – and still causes game companies angst and sweaty nights, even today: the perceived value-for-money of game products. If […]

Comments (10)

One word at a time: How I (usually) write a Blog Post

Every writer gets asked, from time to time, his or her process for writing. For those on the outside of the profession, this question is usually cloaked in the guise “Where do you get your ideas?” – something I’ve answered here and there on previous occasions – but for those on the inside, the question […]

Comments (16)

The Future Is Bright: The coming boom in RPGs

I’m not possessed of any special abilities when it comes to prognostication, but I’m as capable of forming opinions as anyone else. Two stray thoughts occasionally click together for me to form a new idea, and when that happened recently, the implications spelt out an unexpectedly rosy future for RPGs and the recording and media […]

Comments (5)

Ghosts Of Blogs Past: All The World’s A Suggestion Box

This irregular column resurrects (relevant) lost blog posts from Mike’s 2006 personal blog on Yahoo 360 and updates them with new relevance and perspective. From December 2006: There’s never enough time to do everything right – so concentrate on the little things that make everything else tolerable. It’s easy to underestimate how big a contribution […]

Comments (2)

An excerpt from ‘A player’s Guide to Legacy Items’ – Part 2

Assassin’s Amulet is now on sale! For more information on how and where to purchase it, just check the link at the bottom of this article! But first:                 Legacy Items are one of the conceptual planks that form the infrastructure of the Legacies series. “A player’s Guide to Legacy Items” excerpts 15 pages from […]

Comments (2)