Archive for the ‘Writing & Authoring & The Games Industry’ Category

The Poetry Of Place: Describing locations & scenes in RPGs

Novels and RPGs have one thing in common – you have to describe a whole boatload of locations every time you play. As a result, every GM learns the basics of doing so very quickly. Unfortunately, once they achieve a level of minimal proficiency, most GMs never give this aspect of their craft a second […]

Comments (3)

On The Origins Of Orcs, Chapters 69-70

This entry is part 26 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it in public, I’ll never get it done in time! A number of interruptions today have left me with only two (rather longish) chapters complete. Since some future chapters have to follow each other very closely, this forces me into a […]

Comments Off on On The Origins Of Orcs, Chapters 69-70

Breaking Through Writer’s Block Pt 2: Conceptual, Specific, and Setting Blocks

This entry is part 2 of 7 in the series Breaking Through Writer's Block

This article is going to provide solutions to three of the specific types of writer’s block identified in the first part of this series: Conceptual Writer’s Block, when you trouble breaking an overall story idea down into a detailed plot outline, Specific-Scene Writer’s Block, which is a difficulty in taking that detailed plot and putting […]

Comments Off on Breaking Through Writer’s Block Pt 2: Conceptual, Specific, and Setting Blocks

On The Origins Of Orcs, Chapters 66-68

This entry is part 25 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… I’m trying a slight change in layout this week, formatting the text more closely to that of a book than the usual web format. Let me know if you think it’s an […]

Comments (1)

Ghosts Of Blogs Past: An Air Of Mystery – Using an RPG to write mystery fiction

This irregular column resurrects (relevant) lost blog posts from Mike’s 2006 personal blog on Yahoo 360 and updates them with new relevance and perspective. Mysteries are hard to write. Ones for Roleplaying are even harder – or maybe that should be the other way around. There are a lot of unique challenges that have to […]

Comments Off on Ghosts Of Blogs Past: An Air Of Mystery – Using an RPG to write mystery fiction

Breaking Through Writer’s Block Pt 1: Types Of Writer’s Block and ‘Blank Page’ Syndrome

This entry is part 1 of 7 in the series Breaking Through Writer's Block

I’ve long thought that the term “writer’s block” is an oversimplification and generalization of a whole range of different phenomena that can afflict the creative endeavor. I have a unique perspective on the subject, being a writer, an artist, and a composer; all three bring with them virtually the same problems when confronted with an […]

Comments (10)

On The Origins Of Orcs, Chapters 63-65

This entry is part 24 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… For those who read the player-redacted version of The Ages Of Existence (presented in Inventing & Reinventing Races in D&D: An Introduction to the Orcs and Elves series part 3), it should […]

Comments Off on On The Origins Of Orcs, Chapters 63-65

On The Origins Of Orcs, Chapters 59-62

This entry is part 23 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… This is the material that in the original plan (as revised a couple of weeks ago), would have been posted last week. Chapter 59’s content would have appeared as Chapter 55. And […]

Comments Off on On The Origins Of Orcs, Chapters 59-62

The Seven Strata Of Story

A well-crafted campaign – or video game, novel, TV Show, movie, or short story – is composed of multiple layers acting in harmony and in concert. This is a simple point that is often overlooked, especially by novices or those focusing too intensively on a single medium, and not looking at the wider world around […]

Comments (1)

The Gap In Reality: Immersion in an RPG Environment

Our special effects gurus get better all the time, and at the same time, their product becomes more affordable with improving technology, making it more ubiquitous in entertainments. I first wrote about the impact of this phenomenon back in 2009, when I asked Are Special Effects Killing Hollywood?, a question which shed a new light […]

Comments (1)

Fireflies in the Lamplight of the Law: Protections in Crisis

One of the most contentious issues in modern times is set to escalate to a whole new level. That’s right, people, copyright law, trademark law, and its enforcement is about to get messy – well, messier than it already seems. At the same time, recent developments have given me a new perspective on past events […]

Comments (8)

The Dark Secrets of Hacking Interface Zero 2.0

A Guest Article by Dave Viars, line developer for Interface Zero These week I’m interrupting the Orcs & Elves series to give readers wgho aren’t into it a break, and to bring you a guest article advance sneak-peek at a new Game Setting that’s on the way, in a genre that hasn’t yet received a […]

Comments (1)