Archive for the ‘Writing & Authoring & The Games Industry’ Category

Adventure Structure: My Standard Formatting

I mentioned in my last article that each GM evolves their own standard style and formatting for the adventures that they write. This time around, I thought I would look at exactly how I format adventures for my campaigns. I write most of my adventures on a PC – the same one I’m using to […]

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Good Storytelling Technique Or Bad? – Chekhov’s Gun and RPGs

Debate is still going strong over my last article taking a closer look at what constitutes good storytelling techniques (Deus Ex Machinas And The Plot Implications Of Divinity), but – never one to back away from potential controversy – I’m about to dive headlong into another, and one from the same technique. Anton Chekhov famously […]

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Value for money and the pricing of RPG materials – Part 2 of 2

Introduction: The Online World The internet changes everything it touches. New production models, new distribution models, even new funding models. It blurs the line between professional and hobbyist by enabling the hobbyist to produce work of a professional standard – simply by replacing the infrastructure that an old-style game manufacturer needed to have with technological […]

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Value for money and the pricing of RPG materials – Part 1 of 2

I’m going to step aside from the usual practice of talking to GMs about how to improve their game for a few weeks in favor of what used to be a popular subject around the watercooler-analogue – and still causes game companies angst and sweaty nights, even today: the perceived value-for-money of game products. If […]

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What does “Old-School Gaming” really mean, anyway?

I’ve been hearing a lot of comments lately about how WOTC are pandering to the grognards who pine for a return to the days of old-school gaming. One person with whom I have corresponded on the subject through Twitter suggested that the divide was too great for it to possibly be bridged, and that WOTC […]

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The Jar Of Jam and The Wounded Monarch: Two Mystery Examples

Last week, I proposed an alternate approach to plotting mysteries that made them more suitable for RPGs and could also be of benefit to mystery writers generally. Due to time pressures, I didn’t include examples – and I wasn’t entirely sure they would be necessary (that’s why I spent some time working on the diagrams; […]

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Voting for the ENnies has opened!

Voting for the ENnies has opened! Cast your vote at http://www.ennie-awards.com/vote! You have until the 29th of July, but you can only vote once. The voting procedure is simple – vote 1 in a category to rank that product #1, 2 for #2, and so on. If you don’t know a product or have an […]

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A Zocolo Premise: AetherCon is coming!

(As any viewer of Babylon-5 knows, a Zocolo is a marketplace or gathering place). The unusually observant may have noticed a new link in our right-hand Navigation. AetherCon is an idea that has arrived at exactly the right time – just as the required technologies and their distribution intersect with the realm of possibility that […]

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The Butler Did It: Mystery Plotlines in RPGs

I was running an adventure this weekend from a module that I had downloaded from the net. Central to the plotline was a mystery, a political situation in a small town, stories of an ancient Curse, all calculated to drive the PCs to an above-ground dungeon which could also be called a Mansion. While the […]

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OMG, We’re Nominated! – 2012 ENnies (Updated)

Campaign Mastery is incredibly proud and humbled (and not a little excited-exuberant-exultant!) to learn that we are amongst the five Nominees for Best Blog at this year’s ENnies (Wikipedia Page) – (full list of nominees here). The competition will be stiff, there are many other fine blogs nominated (and even more that didn’t make the […]

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One word at a time: How I (usually) write a Blog Post

Every writer gets asked, from time to time, his or her process for writing. For those on the outside of the profession, this question is usually cloaked in the guise “Where do you get your ideas?” – something I’ve answered here and there on previous occasions – but for those on the inside, the question […]

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With The Right Seasoning: Beyond Simple Names

This entry is part 4 of 11 in the series A Good Name Is Hard To Find

Welcome to “part 3a” of this series on names and naming things – and finding the right choice. Today’s post was actually intended to be part of the previous entry in the series, but the subjects of Mononyms (got it right this time, thanks again elijah!) and bi-structured names just sort of grew… a lot. […]

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