Archive for the ‘Tools & Techniques’ Category

The Price of Bricks and Soil (and more)

  This is my 998th post at CM! Two more to the 4-figure milestone!   In my superhero campaign, the PCs are currently shopping for a building to convert into a base of operations for a second set of superhero/civilian Identities that UNTIL has prompted them to create so that they can deal with problems […]

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Extrapolations Of Function: Road-maps to Structures

The Unexpected Microcosm A department store is a near perfect-simulation of, well, just about everything, really. Okay, that’s a slight exaggeration – but much less so than most people realize. This article will seek to simultaniously demonstrate the truth of the general statement and show readers how to use the microcosm of the Department Store […]

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Teasers Of History and Other Tips

A shorter article today (by CM standards), but one with a lot of impact to offer. The head of the ruined statue lay on its side, half-buried in soil and vegetation. Three meters from crown to chin, the sculpture of which it was originally a part must have been enormous. The left side of the […]

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Four Ways of Encounter Thinking

The adventurers are moving over rugged grasslands punctuated here and there by the leaves of a wild melon. One of the PCs has been gathering these as they traveled to add a touch of flavor to the goat’s meat purchased in the last town, which has the flavor and consistency of stringy bark, in his […]

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RPG Quora Answers By Mike – Part 2

This entry is part 2 of 3 in the series RPG Quora Answers By Mike

The article that I intended to publish today didn’t just go pear-shaped on me, it went prickly-pear shaped. Nothing was salvageable. That’s Okay – I have this series as a backup for that very contingency. So, today, I present another 40 or so of my RPG-related answers on Quora. Some of these will be little […]

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Digging A Hole: Dungeon Design

Many of my campaigns either do not feature “dungeons” or employ transformative conceptualizations to justify their existence within the campaign world, because – to be frank – they don’t make a lot of sense, otherwise. But there can be other structural concepts that don’t obey all the technical principles of the generic ‘dungeon,’ in other […]

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Directed Association Plot Seeds

There are times when you need to change things up, and give yourself a break from the routine. There can be lots of reasons for this need, so its something that most GMs encounter sooner or later. I have known one GM who took this as a sign that his campaign was played out, and […]

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Grit in RPGs: Separating Plausibility from Realism

Today’s post comes courtesy of an ear-worm. I recently played Glen Campbell’s Greatest Hits, and the theme from the John Wayne movie “true Grit” stuck in my head (not for the first time). Not at the time, mind, but afterwards, when it was triggered by writing about gritty reality in a Quora post and mentioning […]

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A Wealth Of Stylistic Factors

I saw a question on Quora the other day asking how you could give an RPG a particular style. I thought about giving an answer, but the more I thought about it, the more complicated the question became. No campaign is imbued with its own unique style right from the get-go. It takes time, and […]

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Journeys Of Discovery

Some weeks ago, I was offered a review copy of a “solo-player RPG”. I was hesitant at first because it sounded like a computer RPG, which is not the meat-and-potatoes of Campaign Mastery, but reading the invitation more closely made it clear that this was a tabletop game, and that intrigued me, in particular with […]

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A Wealth Of Suspects and the lessons they teach

Today’s article was originally going to be just an example of using logical structures to construct an adventure from the middle out, but that should be fairly standard (and possibly dull) fare for anyone with a reasonable amount of experience – so I was looking for a way to dress it up and add to […]

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The Power Of Blur: Blog Carnival June ’21

I love doing art-related posts for Campaign Mastery because they give me an opportunity to flex my artistic muscles and have some fun. As a result, I’m afraid that the example that I planned to use as an introduction to this post has grown rather larger than expected. It’s worth reading, though :) One of […]

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