Archive for the ‘Superhero Games’ Category

A Sting In The Tail

There’s a TV Series that every GM, regardless of the genre of their games, should be watching. It’s a show that I’ve discussed before, in a completely different context – in The Expert In Everything, and it’s name is Scorpion. Why? Simply put, because it contains so many lessons for the GM. To be specific: […]

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Shape with a Feather, not a Bludgeon

There’s a bit of a rambling backstory to this article which I would omit if it weren’t central to the subject. Since that’s the case, I’ll have to ask you to bear with me for a bit. I was musing in the shower this morning of the significance of the Australian Music TV show, “Countdown” […]

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The Ashes: Understanding Brit and Aussie Characters

Although I am writing this article in advance, it will be published on what is a fairly significant date in Australia: Boxing Day. It wasn’t until I saw a particular episode of M*A*S*H that I realized that many parts of the Western World don’t celebrate this particular holiday, December 26th – it’s a British Commonwealth […]

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The Improbable Dances of Space and Time

Let me challenge your perceptions. Almost everything modern physics thinks it knows about reality is wrong, and I can prove it! The last time I did one of these articles, it was looking at Parallel Worlds, and it was such fun that I have turned around to go again! A long time ago (August 2011, […]

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The Elephant In The Gray Room, Pt 4 of 5: Major Structural Repairs

This entry is part 4 of 4 in the series Elephant In The Gray Room

The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it’s there. This is a series about methods of […]

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RPG Industry Products and Projects Of Note (Sept 2017)

I get far more invitations to review products and Kickstarter campaigns and the like than I could ever hope to satisfy. Every few months I gather several of these together for a round-up set of mini-reviews. This time around, with Christmas Shopping on the immediate horizon, I have no less than 25 products to bring […]

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The Elephant In The Gray Room, Pt 3 of 5: Significant Repairs

This entry is part 3 of 4 in the series Elephant In The Gray Room

As long-time readers will know, I like to break up larger series, on the theory that any given subject will interest only part of the readership. On that basis, I’ve let this series lie fallow for a few weeks, but now it’s time to get back to it! The Elephant In The Gray Room is […]

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The Elephant In The Gray Room, Pt 2 of 5: Minor Repairs

This entry is part 2 of 4 in the series Elephant In The Gray Room

The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it’s there. This is a series about methods of […]

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The Elephant In The Gray Room, Pt 1 of 5: Introduction

This entry is part 1 of 4 in the series Elephant In The Gray Room

There are a couple of expressions that I frequently use as metaphors, simply because they express a concept in a really compact space and in a way that everyone can understand. One is ‘The Iceberg’ to indicate something that is a lot bigger or more important than it seems on the surface. Another is ‘The […]

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Let’s Talk About Containers: 22 Wondrous Items

I’ve read a lot of RPG content and advice over the years, much of it D&D related. I’ve contributed my fair share to that total, it must be admitted. Every D&D supplement (that’s not explicitly a collection of monsters) contains new magic items. Websites and magazines abound in them. AD&D creatures, at least came with […]

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Creating New Magic Weapons

Readers may have noticed that the last couple of posts have been unusually short and to the point, instead of the usual depth that is the hallmark here at Campaign Mastery. There’s a couple of reasons for that. First, I have a family function coming up in June and won’t be around to write my […]

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Small Differences: Turning Molehills Into Plot Mountains

“A difference that makes no difference is no difference.” — William James “So make sure that the smallest difference makes a difference.” — Mike’s Corollary to William James’ statement (as applied to RPG Plotting) In Monday’s article, I looked at the first question raised by Ronald, “In fantasy settings, how can the GM and players […]

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