Archive for the ‘SciFi & Space Opera Games’ Category

Three Strange Places Pt 1: Cemetery Gates

This was originally going to be one monster post containing three locations that I have devised recently for different campaigns. I quickly realized that this was too ambitious, so this will be a trilogy of articles, one every 2 weeks. This is an idea that hints at deeper connections in the game world, metaphysical relationships […]

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Economics In RPGs 8: The Digital Age Ch 2

This entry is part 12 in the series Economics In RPGs

As usual in this series, I’ve decided to just push on from where we left off, without the preambles and without a synopsis. You should read Chapter 8.1 before starting this continuation of the article to get the most out of it. But you can dive right in if you want to – at your […]

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Economics In RPGs 7: Economic Realities

This entry is part 10 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. Welcome & General Introduction So, here we are – the […]

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Economics In RPGs 6c: Pre-Digital Tech Age Ch 3

This entry is part 9 in the series Economics In RPGs

I’ve clearly decided to push on and get this trilogy of posts out of the way before interrupting the series for another break. As usual, because this is a direct continuation of what’s already been posted, I’m going to skip the usual preamble, so make sure that you have read Chapter 1 and Chapter 2 […]

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Economics In RPGs 6a: Pre-Digital Tech Age Ch 1

This entry is part 7 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. Welcome & General Introduction With each part of the series, […]

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Economics In RPGs 5b: Electric Age Ch. 2

This entry is part 6 in the series Economics In RPGs

Because this is literally the second half of the article I posted last week, I’ll forego all the usual introductory bits and pieces and dive straight in from where I left off. Industrial Economics III: War & Depression Many of the economic influences that defined the era came together in the First World War, and […]

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Economics In RPGs 5a: Electric Age Ch. 1

This entry is part 5 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. Welcome & General Introduction I’ve said it before: With each […]

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A Tale Of Two Empires (and more)

This post details two Empires contending with each other in the Warcry campaign at the moment. I’ll talk more about that in a little bit. There’s also some discussion of when a Kingdom needs to become an Empire, and a mysterious religious body that seems entwined in events. The working title of the article was […]

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The Land Of Green – No DALL-E version

A bit of a fill-in article this week (and maybe next week, too), so that I can put additional effort into a larger article on Economies in RPGs. In the original version of this article, it was illustrated with a composite image created from three DALL-E (Ai-generated) images. Part of the reason for doing so […]

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Pieces Of Creation: The Land Of Green

This post features a composite of three AI-generated images. If you disapprove of AI-generated content, you may prefer to view a version without the AI-Content. If so, just click on This Link: https://www.campaignmastery.com/blog/the-land-of-green-no-dall-e-version Having searched for jungle images before, I knew that finding the right one would be problematic, so I turned to DALL-E. The […]

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Subversive Alliance: Kickstarter of Merit

Whenever they present themselves, I like to call attention to Kickstarter campaigns and products of special RPG merit or promise. It’s been a while since I’ve done one, not since an announcement was tacked onto Image Compositing for RPGs: Project No 2, in fact. Frankly, I don’t get to do it often enough, but I […]

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The Braiding Of Plot Threads

Today’s article can be viewed as a sequel to Spotlights In Focus: Plot Structure Impacts, which I wrote last November. That article examined the impact that a plot structure could have on the content of an adventure, and vice-versa, inspired by the work then being done on an plotline for the Adventurer’s Club campaign that […]

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