Archive for the ‘Horror Games’ Category

Feel The Burn: Portals to Celestial Morphology Pt 4 of 4

This entry is part 4 of 4 in the series Portals to Celestial Morphology

Welcome to the final part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals and gates – and throwing some unexpected surprises into the mix… To […]

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The Shape Of Strange: Portals to Celestial Morphology Pt 3 of 4

This entry is part 3 of 4 in the series Portals to Celestial Morphology

Welcome to the third part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals and gates – and throwing some unexpected surprises into the mix… To […]

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Destination Incognita: Portals to Celestial Morphology Pt 2/4

This entry is part 2 of 4 in the series Portals to Celestial Morphology

Welcome to the second part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – Portals and Gates – and throwing some unexpected surprises into the mix… To […]

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All Over Bar The Shouting: Fantasy Tavern Generator Pt 6

This entry is part 6 of 6 in the series Mike's Fantasy Tavern/Inn Generator

Part one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another six tables to determine everything that directly contributed to the ambience […]

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The Breakdown of Intersecting Prophecies

The recent trip to attend a couple of surprise family functions was the closest thing I’ve had to a holiday in almost 3 years, and only the second in about 5. Anticipating that it would be difficult to get back into the work habits that had built up in that time period, I even made […]

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Draw Another Pint: Mike’s Fantasy Tavern Generator Pt 5

This entry is part 5 of 6 in the series Mike's Fantasy Tavern/Inn Generator

Part one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another six tables to determine everything that directly contributed to the ambience […]

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Going down to the pub: Mike’s Fantasy Tavern Generator Pt 4

This entry is part 4 of 6 in the series Mike's Fantasy Tavern/Inn Generator

Part one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another six tables to determine everything that directly contributed to the ambiance […]

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The Robber’s End (and other establishments)

This entry is part 3 of 6 in the series Mike's Fantasy Tavern/Inn Generator

Part one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another six tables to determine everything that directly contributed to the ambiance […]

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The Spotted Parrot (and other establishments)

This entry is part 2 of 6 in the series Mike's Fantasy Tavern/Inn Generator

In part one of this series, six tables (and one set of subtables) defined the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. (This is an era when “restaurants” (i.e. locations for the sole […]

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The Palomino and Fox (and other establishments)

This entry is part 1 of 6 in the series Mike's Fantasy Tavern/Inn Generator

The Palomino and Fox and other establishments: Mike’s Fantasy Tavern Generator Pt 1 Preface As part of the series on Beginner GMs, I promised a Fantasy Tavern Generator after showing how you could start with one Tavern and ring in variation after variation as needed. This is a little more complex than the example provided […]

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A Vague Beginning

Having just finished the “New Beginnings” series only a few weeks ago, I had no intention of publishing another article on the subject of campaign design for quite a while. Plans changed… An Endless Vista All campaigns start on a blank sheet of paper, which presents an endless vista of possibilities. This is not all […]

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Shadows In The Darkness – The nature of True Evil

It started in the course of a planning session for the next adventure in the Adventurer’s Club (Pulp) campaign, “Prison Of Jade”. We were fleshing out the villain’s motivations, and I (Mike) made a comment about the nature of Evil. Blair disagreed, saying “I don’t think that’s true evil at all” (or words to that […]

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