Archive for the ‘Players’ Category

15 ways to Un-curse the Infodump

Information Dumps, better known as Infodumps, are a necessary evil in every RPG from time to time. Creating and delivering one is a little like trying to feed vegetables to a child – you get the occasional good experience but it’s more often an uphill struggle. I describe them as a necessary evil because they […]

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Tales Of Many Gifts: Xmas Experiences in RPGs

Few campaigns make any attempt to match real-time with game-time, and mine certainly don’t. I’m quite capable of hand-waving days, weeks, or even months of time if nothing of interest is happening. I’m equally capable of spreading a single game-day over 3 or 4 game sessions if there’s a lot going on. And I don’t […]

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Graffiti On The Tabula Rasa

It doesn’t happen to me very often that I have to create an encounter or an adventure on the spot out of whole cloth with no design prep. In fact, many of the processes, practices, and habits that I have formulated and inculcated over the years are explicitly designed to ensure (as much as humanly […]

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All About The Plugins: A campaign creation metaphor

The other week, while hard at work on the Long Road trilogy of articles, I received an alert about a vulnerability in a plug-in and what to do about it. Nothing unusual about that, it happens regularly. I gave the message a quick scan, and double-checked that the affected software wasn’t in use at Campaign […]

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A Long Road – Zenith-3 Notes for all Pt 2

This entry is part 2 of 3 in the series Zenith-3 synopsis & notes

WARNING: At around 35000 words, this is certainly one of the longest posts here at Campaign Mastery! Settle in for a long and sometimes-bumpy ride, folks… This is part two of my review / demonstration of the “Tangled Web” campaign sub-structure. I’m going to presume that you’ve already read part one, which you can find […]

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Budgeting For GMs (and others)

Today I’m going to attempt to make the world’s most boring subject – How I Manage My Money – sexy. No, that’s going too far. I’ll settle for interesting. That might be asking too much, too – but there is RPG Relevance to the subject. The goal will be to not make it boring, and […]

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A Long Road – Zenith-3 Notes for all Pt 1

This entry is part 1 of 3 in the series Zenith-3 synopsis & notes

This article started out as a way to save time and at the same time present some tips and tricks that often get overlooked in my scramble to get material ready for publication here. It was also intended (originally) to be part of last week’s 1000th-post celebration – so there are certain themes that will […]

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25 Campaign Milestones and their impact

1000 posts: a personal milestone So. 1000 posts. Four figures. That’s no small achievement. It’s something to be proud of. I’ve been casting about for suggestions on how to commemorate this milestone for the last few months, but the few suggestions I’ve received haven’t really been all that helpful – “Something reflective”, “Something forward-looking”, “Something […]

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Old Words, New Directions

999! This is my 999th post at Campaign Mastery! Next week, four figures, a landmark achievement and one that I am quite proud of reaching! Old Words Today’s article is all about looking back, which is a natural thing to do when you approach any milestone. And yet, the connection with the currently-imminent landmark is […]

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(So You Think You’ve Got A) Reputation

This is a post in three almost completely unrelated segments. I start with some sad news, follow that with our regularly-scheduled article, and conclude with a sneak preview of next week’s article, for reasons that will become obvious.   In Memorium I have to open today’s post with some sad news: Brian “Fitz” Fitzpatrick has […]

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RPG Quora Answers By Mike – Part 2

This entry is part 2 of 3 in the series RPG Quora Answers By Mike

The article that I intended to publish today didn’t just go pear-shaped on me, it went prickly-pear shaped. Nothing was salvageable. That’s Okay – I have this series as a backup for that very contingency. So, today, I present another 40 or so of my RPG-related answers on Quora. Some of these will be little […]

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A Wealth Of Stylistic Factors

I saw a question on Quora the other day asking how you could give an RPG a particular style. I thought about giving an answer, but the more I thought about it, the more complicated the question became. No campaign is imbued with its own unique style right from the get-go. It takes time, and […]

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