Archive for the ‘Planning & Preparation’ Category

The Bottom End Of The Magic Biz

Inspiration I have to be honest and say I’m not completely sure who to thank for inspiring this article. At some point in the last month or so, a tweet appeared in my Twitterfeed proclaiming that the GM sending the tweet always liked to hand out useless magic items – or possibly it was a […]

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The Black Meta-Art Of Setting Difficulty Targets

Every time there’s a fifth Saturday in the month (with the occasional exception), I run my Dr Who campaign. This uses a simple home-brew game system that I’ve been tinkering with for more than a decade. As the game proceeded (a good time was had by both GM and Player), I noticed the way that […]

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Deflection: A Game Show format for RPGs Pt 2

In the first half of this two-part article I described a game-show format designed for my use in an RPG. A quick reminder: The License The game-show format and key elements thereof, as described in this blog post and its predecessor, are © 2018 Mike Bourke. Licensing is free for any RPG-related purpose. Licensing for […]

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Generational Landmarks And The Long-Lived

Looking at the photographs of the “March For Our Lives”/”Never Again” rallies, you can’t help but feel that an entire generation, who have grown up under the shadow of gun violence in schools since Colombine (April 20, 1999), have run out of patience and been energized. Calls for compromise, like those of Mark Rubio, who […]

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The Ugly Secrets Of The Drop-in Unplanned Encounter

Long-time readers of Campaign Mastery will know that it was co-founded with Johnn Four of Roleplaying Tips fame. The most recent posting by Johnn (I’d provide a link but I think it’s probably too soon for there to be one) dealt with creating encounters on the fly, or improv encounters. While it contained a lot […]

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Obscurity and the Wellspring Of Uniqueness

Obscure Knowledge can be a great source of uniqueness in an RPG Campaign, but it needs to be handled with care. No-one enjoys being lectured to, and the more obscure the subject, the less likely it is to be of obvious interest to those receiving it. There are ways around the difficulties and problems, and […]

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Shape with a Feather, not a Bludgeon

There’s a bit of a rambling backstory to this article which I would omit if it weren’t central to the subject. Since that’s the case, I’ll have to ask you to bear with me for a bit. I was musing in the shower this morning of the significance of the Australian Music TV show, “Countdown” […]

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Trends and other tricks in Campaign Design

This weekend’s session of the Zenith-3 campaign was a great success, and one of the big reasons for that was the real sense that the PCs were fully integrated elements within the game world. This article is going to look at some of the major reasons for that so that you can do it in […]

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Fear Itself and the GM

Fear Itself Fear is an enemy every GM will have to deal with on occasion; that’s simple reality. But fear comes in many different shapes and sizes, and many different intensities. The level of Fear that few of us ever have to deal with (phobias excepted) is the sort of fear that paralyzes, that washes […]

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Let’s Do Something Radical…. More House Rules for D&D

This idea came to me while watching the fifth and final Ashes test on the television. At first, I didn’t quite know exactly what I had, which is why this post has landed in the “short but profound” category! Let’s try something radical (trust me)! Pick your favorite low-to-mid-level D&D monster. Now, halve it’s AC […]

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Beginnings And Legacies

Part 1: Introduction This is the first Campaign Mastery post for 2018, and that’s rather significant. New Years are always a strange synthesis of two things: beginnings and retrospectives. The first is fairly obvious, but the significance of the second often gets overlooked as everyone gets wrapped up in newness and new beginnings. But for […]

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Characters By Design: A road map for purposeful creation

I was reflecting on the process that I use to design NPCs for my campaigns, the other day, and I don’t think that I’ve ever described it here at Campaign Mastery, let alone explained it. That simply won’t do. There are a number of considerations that go into the design of an NPC, and I […]

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