Archive for the ‘The End Of The Rainbow’ Category

All Wounds Are Not Alike – Part 1: Alternative Damage rules for 3.x

This entry is part 1 of 7 in the series All Wounds Are Not Alike

What are hit points? The most obvious answer is that hit points are a numeric index between healthy and imminent death, but there are other interpretations of the significance of this ubiquitous character statistic, and some of them lead the GM down interesting paths. This article will examine the first of these options, while parts […]

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The Jar Of Jam and The Wounded Monarch: Two Mystery Examples

Last week, I proposed an alternate approach to plotting mysteries that made them more suitable for RPGs and could also be of benefit to mystery writers generally. Due to time pressures, I didn’t include examples – and I wasn’t entirely sure they would be necessary (that’s why I spent some time working on the diagrams; […]

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The Butler Did It: Mystery Plotlines in RPGs

I was running an adventure this weekend from a module that I had downloaded from the net. Central to the plotline was a mystery, a political situation in a small town, stories of an ancient Curse, all calculated to drive the PCs to an above-ground dungeon which could also be called a Mansion. While the […]

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Big Changes For The Little Guy: How to go from Premise to Campaign

Campaign Mastery was down for a few hours this week due to a configuration issue resulting from a server restore by our host. This manifested as an offer to download a file instead of opening the site. Diagnosing and solving the problem meant that this article couldn’t be finished in time to upload it on […]

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Hints, Metaphors, and Mindgames: Naming Adventures (Part 2)

This entry is part 7 of 11 in the series A Good Name Is Hard To Find

Introduction (reprised from Part 1) I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a villain until or hide a plot twist until the big reveal, heighten the drama […]

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The Imperial History Of Earth-Regency Part 12: 1998

This entry is part 12 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. All images used to illustrate this article are public-domain works hosted by Wikipedia Commons, or derivations of such works. This article is a work of fiction and […]

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It’s Not Cheating Unless You Get Caught: Game Fraud and Counter-Fraud in RPGs

This is an article that’s been brewing in the back of my mind for a very long time, encouraged in part by the Numb3rs Season 2 episode ‘Double Down’ (and several subsequent episodes), in part by movies such as ‘The Sting’, ‘Oceans 11’, and ‘Oceans 13’, in part by the Babylon-5 Season 1 episode ‘The […]

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Hints, Metaphors, and Mindgames: Naming Adventures (Part 1)

This entry is part 6 of 11 in the series A Good Name Is Hard To Find

I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a villain until or hide a plot twist until the big reveal, heighten the drama of a situation and/or raise […]

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Exceeding the Extraordinary: The Meaning Of Feats

From time to time, I like to look behind the curtain – to see what makes the mechanics of the games that I play tick, and what the implications are. Sometimes this leads down unexpected byways, and at other times it yields a nugget or two of insight. And sometimes, it just goes nowhere. So: […]

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Grokking The Message: Naming Places & Campaigns

This entry is part 5 of 11 in the series A Good Name Is Hard To Find

So, here it is: a day late, thanks to the Easter long weekend, but better late than never! Normal Service will be restored next week… in the meantime, enjoy. We’re still working our way through what was originally intended to be Part 4 of this series, believe it or not! Part 1 concerned itself with […]

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With The Right Seasoning: Beyond Simple Names

This entry is part 4 of 11 in the series A Good Name Is Hard To Find

Welcome to “part 3a” of this series on names and naming things – and finding the right choice. Today’s post was actually intended to be part of the previous entry in the series, but the subjects of Mononyms (got it right this time, thanks again elijah!) and bi-structured names just sort of grew… a lot. […]

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The Imperial History of Earth-Regency, Part 7: Disintegration And Repair – 1973-75

This entry is part 7 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. All images used to illustrate this article are public-domain works hosted by Wikipedia, Wikipedia Commons, or derivations of such works, except for the “Civil Service Uniform” illustration […]

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