Archive for the ‘The End Of The Rainbow’ Category

Hints, Metaphors, and Mindgames: Naming Adventures (Part 2)

This entry is part 7 of 11 in the series A Good Name Is Hard To Find

Introduction (reprised from Part 1) I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a villain until or hide a plot twist until the big reveal, heighten the drama […]

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The Imperial History Of Earth-Regency Part 12: 1998

This entry is part 12 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. All images used to illustrate this article are public-domain works hosted by Wikipedia Commons, or derivations of such works. This article is a work of fiction and […]

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It’s Not Cheating Unless You Get Caught: Game Fraud and Counter-Fraud in RPGs

This is an article that’s been brewing in the back of my mind for a very long time, encouraged in part by the Numb3rs Season 2 episode ‘Double Down’ (and several subsequent episodes), in part by movies such as ‘The Sting’, ‘Oceans 11’, and ‘Oceans 13’, in part by the Babylon-5 Season 1 episode ‘The […]

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Hints, Metaphors, and Mindgames: Naming Adventures (Part 1)

This entry is part 6 of 11 in the series A Good Name Is Hard To Find

I use scenario/adventure titles all the time. Used correctly, they can put players into the correct frame of mind to react in the “right” way to the events in a scenario, conceal the identity of a villain until or hide a plot twist until the big reveal, heighten the drama of a situation and/or raise […]

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Exceeding the Extraordinary: The Meaning Of Feats

From time to time, I like to look behind the curtain – to see what makes the mechanics of the games that I play tick, and what the implications are. Sometimes this leads down unexpected byways, and at other times it yields a nugget or two of insight. And sometimes, it just goes nowhere. So: […]

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Grokking The Message: Naming Places & Campaigns

This entry is part 5 of 11 in the series A Good Name Is Hard To Find

So, here it is: a day late, thanks to the Easter long weekend, but better late than never! Normal Service will be restored next week… in the meantime, enjoy. We’re still working our way through what was originally intended to be Part 4 of this series, believe it or not! Part 1 concerned itself with […]

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With The Right Seasoning: Beyond Simple Names

This entry is part 4 of 11 in the series A Good Name Is Hard To Find

Welcome to “part 3a” of this series on names and naming things – and finding the right choice. Today’s post was actually intended to be part of the previous entry in the series, but the subjects of Mononyms (got it right this time, thanks again elijah!) and bi-structured names just sort of grew… a lot. […]

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The Imperial History of Earth-Regency, Part 7: Disintegration And Repair – 1973-75

This entry is part 7 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. All images used to illustrate this article are public-domain works hosted by Wikipedia, Wikipedia Commons, or derivations of such works, except for the “Civil Service Uniform” illustration […]

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The Imperial History of Earth-Regency, Part 6: Coming Apart At The Seams – 1960-1972

This entry is part 6 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. All images used to illustrate this article are public-domain works hosted by Wikipedia, Wikipedia Commons, or derivations of such works, with the exception of the “fistful of […]

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The Imperial History of Earth-Regency, Part 5: The Cold War Begins – 1945-1959

This entry is part 5 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. All images used to illustrate this article are public-domain works hosted by Wikipedia, Wikipedia Commons, or derivations of such works.   The Empire Fractures – 1945-1953 (~100 […]

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The Imperial History of Earth-Regency, Part 4: An Empire At War – 1910-1945

This entry is part 4 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns. All images used to illustrate this article are public-domain works hosted by Wikipedia Commons or derivations of such works, save for the illustration of The Mao.   […]

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The Imperial History of Earth-Regency, Part 3: Birth Of An Empire – 1782-1910

This entry is part 3 of 12 in the series The Imperial History of Earth-Regency

Pieces Of Creation is an occasional recurring column at Campaign Mastery in which Mike offers game reference and other materials that he has created for his own campaigns.       All images used to illustrate this article are public-domain works hosted by Wikipedia Commons or derivations of such works. Introduction The Magna Carta was […]

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