Location, Location, Location! – the Roundup and Wrap-up (for now)
Everything needs somewhere to happen, and in terms of gaming, that’s what the September 2013 blog carnival was all about. When I launched the Carnival, I outlined several types of suggested articles. In logical sequence, and synopsized, they were: Choosing/Designing a location; Improvising a location; Describing a location; Representing a Location with battlemaps; Modifying locations […]



