Archive for the ‘The End Of The Rainbow’ Category

On The Origins Of Orcs, Chapters 55-58

This entry is part 22 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… It’s a peculiar thing when you’re writing. You are continually reshaping and tweaking the content to be included to make the narrative as clear and valuable as possible, and sometimes what seemed […]

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On The Origins Of Orcs, Chapters 52-54

This entry is part 21 of 31 in the series Orcs & Elves

I’ve so much prep to get done for the Fumanor Campaign that if I don’t do it here, I’ll never get it done in time… With this post, the regular Orcs and Elves series resumes. This content didn’t exist in the original draft, but I felt it necessary to show the Orcish events during the […]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi pt 3

This entry is part 3 of 4 in the series Putting The SF Into Sci-Fi

In part one, I looked at techniques for extrapolating from the world of today into a future world where technology has changed. These techniques have served me well in both fiction writing and developing sci-fi oriented game settings. In the second part, I examined some core technologies that everyone engaged in anything sci-fi really needs […]

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Inventing and Reinventing Races in DnD: An Orcish Mythology

This entry is part 20 of 31 in the series Orcs & Elves

       While there is nothing graphic in the content below, it definitely warrants a PG-13 rating for    adult concepts. Children should obtain parental permission before reading.     We interrupt our regularly-scheduled programme for this late-breaking development: I spent so much time developing the infrastructure and notes apon which the next chapters of the […]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi Pt 2

This entry is part 2 of 4 in the series Putting The SF Into Sci-Fi

In part one, I looked at techniques for extrapolating from the world of today into a future world where technology has changed. These techniques have served me well in both fiction writing and developing sci-fi oriented game settings. In this second part, I will be examining some core technologies that everyone engaged in anything sci-fi […]

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On The Origins Of Orcs, Chapters 47-51

This entry is part 19 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… Chapters 47 to 51 were in outline note form when I started. Oh, and for those wondering how I’m tracking with my rough outline, and the estimates made at the start of […]

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Creating The World Of Tomorrow: Putting the SF into Sci-Fi games pt 1

This entry is part 1 of 4 in the series Putting The SF Into Sci-Fi

When you get right down to it, there are only three sources you can use when creating the world of tomorrow in a game: Copy something you’ve seen elsewhere, filing off serial numbers as necessary; Get it from the game setting; or Create it yourself. The Problems: All three of these solutions have their place […]

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On The Origins Of Orcs, Chapters 44-46

This entry is part 18 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… ************************************************************************************************* Chapter 44 was already in first-draft form, but Chapters 45 and 46 were only a very rough outline and needed considerable expansion to achieve first-draft status. I feel it necessary to […]

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On The Origins Of Orcs, Chapters 41-43

This entry is part 17 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… ************************************************************************************************* I got asked the other day why I don’t take a break from this series to post something else. It’s a valid question, and deserves an answer. There are two reasons; […]

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On The Origins Of Orcs, Chapters 37-40

This entry is part 16 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… ************************************************************************************************* Ooops. While preparing this post I discovered that in my urgency to get content produced that a couple of editorial errors have crept in recently. I’d love to say they were […]

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On The Origins Of Orcs, Chapters 32-36

This entry is part 15 of 31 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… ************************************************************************************************* Chapters 34 to 36 were mostly already in first-draft form when I started the series, but I’ve since realized that there’s a lot more that needs to be said as background […]

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Creating ecology-based random encounters: Encounters with meaning

This entry is part 3 of 3 in the series Creating ecology-based random encounters

In this concluding part of my series on encounter tables, I look at Urban Settings, Dungeon settings, and talk about ways of integrating Wandering Monster encounters into plotlines and infusing them with meaning. And I might throw in the occasional new idea in other relevant areas, to boot. A quick catch-up – In part one […]

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