Archive for the ‘The End Of The Rainbow’ Category

The Power Of Basic Utilities

Today I’m going to tell readers about something I’ve been working on a lot over the last few months, because it highlights an important principle – you can usually do a lot more with basic tools and utilities than you think. A Recurring Pattern Every now and then we seem to get waves of tools […]

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Economics In RPGs 6c: Pre-Digital Tech Age Ch 3

This entry is part 9 of 16 in the series Economics In RPGs

I’ve clearly decided to push on and get this trilogy of posts out of the way before interrupting the series for another break. As usual, because this is a direct continuation of what’s already been posted, I’m going to skip the usual preamble, so make sure that you have read Chapter 1 and Chapter 2 […]

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Economics In RPGs 6b: Pre-Digital Tech Age Ch 2

This entry is part 8 of 16 in the series Economics In RPGs

This is literally the second part of the article I posted last week, so I’ll forego all the usual preamble bits and pieces, just as I did the last time this happened, diving straight in from where I left off – well, almost. Writing like this sometimes has strange confluences and coincidences, and in this […]

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Economics In RPGs 6a: Pre-Digital Tech Age Ch 1

This entry is part 7 of 16 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. Welcome & General Introduction With each part of the series, […]

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Skating On Thin Ice: ‘Show, Don’t Tell’

“Show, don’t tell” is a common maxim when it comes to literary entertainments, and something that has been gleefully expropriated as good advice for other media. That includes TV, Movies, and, of course, Roleplaying Games. I was thinking about that during the last week, and noting how much easier it was for the other two […]

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Economics In RPGs 5b: Electric Age Ch. 2

This entry is part 6 of 16 in the series Economics In RPGs

Because this is literally the second half of the article I posted last week, I’ll forego all the usual introductory bits and pieces and dive straight in from where I left off. Industrial Economics III: War & Depression Many of the economic influences that defined the era came together in the First World War, and […]

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Economics In RPGs 5a: Electric Age Ch. 1

This entry is part 5 of 16 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. Welcome & General Introduction I’ve said it before: With each […]

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Guesstimates in RPGs: Measuring Handwavia

The subject today is Approximations and Guesstimations in RPGs. I’ve got a number of article ideas in various stages of development, intended to break up the series on Economics in RPGs. When the time comes to select between them, one of the key parameters that has to be assessed is how long the article will […]

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Economics In RPGs 4: The Age Of Steam

This entry is part 4 of 16 in the series Economics In RPGs

Welcome & General Introduction With each passing entry in this series, we get to ground that is more familiar to all of us – either part of, or directly related to, our everyday lives, or part of the collective zeitgeist concerning the forces that influence those lives. This makes analysis easier (I know more of […]

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Economics In RPGs 3: Pre-Industrial Eras

This entry is part 3 of 16 in the series Economics In RPGs

Welcome & General Introduction Readers may have noticed that the previous part of the series promised the Renaissance and then barely mentioned the subject. That happened because, at least at first, there wasn’t a lot of economic difference, and what trends later started to manifest themselves were essentially the same trends that drove industrialization in […]

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Fade Into The Background

A Status Update It can be readily observed that this is not part 3 of the ongoing series on Economics in RPGs that I’ve been publishing for the last couple of weeks. Right up until the last moment, I was uncertain as to whether or not to continue with that series this week, but two […]

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Economics In RPGs 2: The Later Medieval

This entry is part 2 of 16 in the series Economics In RPGs

Welcome & General Introduction Following a successful Dr Who adventure in which the player started to see how a number of plot threads intersected, my head is currently full of the strange environment in which the next adventure is to occur. I mean, this is the homeworld of his current companion – a psionic sentient […]

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