Author Archive

Thatch and Confusion – creating a village

Despite many articles in development, today I’m choosing to scratch a pure fantasy-gaming itch that’s been growing for a while. Specifically, I’m going to look at how I go about creating a village for an RPG. There are some aspects of the process I employ that I’ve never seen written up anywhere else – whether […]

Comments (9)

The Keys to the Kingdom Of Literacy: Stylish Narrative Part 6

This entry is part 6 of 6 in the series The Secrets Of Stylish Narrative

So here we are on a sunny Saturday afternoon in Spring (at least in my neck of the woods, YMMV). What on earth am I doing posting something on a day like this, when I am usually Gaming (or catching up on all the non-gaming activities that often get swamped by game needs or Campaign […]

Comments Off on The Keys to the Kingdom Of Literacy: Stylish Narrative Part 6

Pearls Of Spontaneous Prose: The Secrets of Stylish Narrative Pt 5

This entry is part 5 of 6 in the series The Secrets Of Stylish Narrative

This series has been predicated on the belief that the real difference between game prep and a lack of game prep could be summarized as felicity of style: better-presented maps and illustrations, better thought-out plans, better characterization of NPCs, better depiction of that characterization, and more stylish Narrative, and has aimed at presenting a masterclass […]

Comments (1)

The Impact Of Polished Text: The Secrets of Stylish Narrative Part 4

This entry is part 4 of 6 in the series The Secrets Of Stylish Narrative

This series is predicated on the belief that the real difference between game prep and a lack of game prep could be summarized as felicity of style: better-presented maps and illustrations, better thought-out plans, better characterization of NPCs, better depiction of that characterization, and more stylish Narrative. This article is part 4 of a masterclass […]

Comments (1)

Words, Like Raindrops, Fall: The Secrets of Stylish Narrative Part 3

This entry is part 3 of 6 in the series The Secrets Of Stylish Narrative

At the start if this series, I argued that the real difference between game prep and a lack of game prep could be summarized as felicity of style: better-presented maps and illustrations, better thought-out plans, better characterization of NPCs, better depiction of that characterization, and more stylish Narrative. This article is part 3 of a […]

Comments Off on Words, Like Raindrops, Fall: The Secrets of Stylish Narrative Part 3

Bullet To The Point: The Secrets of Stylish Narrative Part 2

This entry is part 2 of 6 in the series The Secrets Of Stylish Narrative

The real difference between game prep and a lack of game prep, in a lot of ways, can be summarized as felicity of style: better-presented maps and illustrations, better thought-out plans, better characterization of NPCs, better depiction of that characterization, and more stylish Narrative. This article is part 2 of a masterclass in the last […]

Comments (3)

Polished Loquacity: The Secrets of Stylish Narrative Part 1

This entry is part 1 of 6 in the series The Secrets Of Stylish Narrative

What’s the real difference between game prep and a lack of game prep? I think the most overt differences can all be summarized as felicity of style: better-presented maps and illustrations, better thought-out plans, better characterization of NPCs, better depiction of that characterization, and more stylish Narrative. Better-presented maps & illustrations Although this article is […]

Comments (2)

A Population Of Dinosaurs and the impact on RPG ecologies

How many types of dinosaurs were there? And how can a theoretical examination of the question be applied to RPG games? This is going to be one of the more unusual posts here at Campaign Mastery. For a start, it’s full of maths, and for another it’s about real science (at least at first). But […]

Comments (3)

Seven Circles Of Hell – Creating Politics for an RPG

Politics is one of those inevitable conditions, like death and taxes, that every GM has to master to some extent because it will make its presence felt in every campaign. There’s always something more to say on the subject. In this article, I’m going to look at the basics of political relations between similarly-scaled entities; […]

Comments (1)

Dr Who and the secrets of complex characterization

I’m going to do something a bit unusual for Campaign Mastery today, and talk about one character and one TV show in depth. Specifically, as you should be able to tell from the title, I’m going to talk about Doctor Who, the iconic British sci-fi series that has just celebrated it’s 50th Anniversary and which […]

Comments (3)

Shades Of Suspense Pt 2 – Fourteen Types of Cliffhanger Finishes

For those who came in late: Cliffhangers are a wonderful way to end a gaming session. Ending play at a moment of high drama leaves players anxious to get back to the gaming table, and makes a gaming session memorable. They serve as milestones within the adventure. In Part 1, I listed eight general tips […]

Comments (1)

Shades Of Suspense Pt 1 – Eight Tips for Cliffhanger Finishes

Cliffhangers are a wonderful way to end a gaming session because they end play at a moment of high drama that leaves the players anxious to get back to the gaming table, and that tend to be fairly memorable because of the drama. You can think of them as milestones within the adventure. The primary […]

Comments (3)