On the binding of Wounds – Everyday Healing For Pulp
Pulp Rules for Healing, and how & why Pathfinder & 3.x GMs should consider adapting them to their games.
Pulp Rules for Healing, and how & why Pathfinder & 3.x GMs should consider adapting them to their games.
There are lots of things that are hard to do, or at least to do well. This article is about two of them, and a Kickstarter project that looks like a serious attempt to do both to a very high standard. Challenge The First The first is low-level adventures. Many GMs find these difficult to […]
This is part 3 of a series presenting the various House Rules that have been introduced into the Pulp Campaign that I co-GM. Today I’m presenting everyman skill rules that were developed for the campaign, and long overdue, too. Although designed for a Pulp Campaign built with the Hero System, the principles apply to almost […]
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Following the publication last week of the rules on Windchill and other weather-based environmental effects, I was asked a very profound question by Rob, one of several GMs that I associate with on Twitter: Any tips on the drama side, Mike? My players have always felt a bit meh about weather – deadly but dull […]
This is part 2 of a series presenting the various House Rules that have been introduced into the Pulp Campaign that I co-GM. Today I’m presenting some cold, heat, wind-chill, and altitude tables that were developed for the campaign in preparation for a midwinter race against time in the Frozen Wilds of Western Canada. Although […]
I’ll take good ideas for an article from anywhere, even from a piece of spam. Below is an extracted quote from just such a spam comment: I was interested to find out how you center yourself and clear your mind before writing. I have had a tough time clearing my mind in getting my ideas […]
This is the first of a four-part* series outlining the house rules that Blair Ramage and I have adopted over the years for the Adventurer’s Club campaign, a Pulp-genre campaign run using Pulp Hero, which is a Pulp-genre variation on the Hero System. There are four major chunks of rules, that have developed at four […]
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A list of the hand-picked best posts from Campaign Mastery that were published in 2011
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I was half-listening to the commentary from the Tour De France a few moments ago (as I write the first draft of this opening paragraph), and I misheard something. No great surprise there, that happens all the time when you’re only half-listening. But what I thought I heard gave me a great idea for a […]
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So we’ve looked at Themes, and we’ve looked at Concepts, and even touched on the relationship between the two. But now it’s time to address the elephant in the room – twin elephants in fact – Genre and Style, and how these modify that relationship, how it all comes together to form a unique fingerprint […]
This is an extra, out-of-normal-time blog post to explain the new anti-spam policies that I’ve been forced to implement here at Campaign Mastery. The real price of Spam Spam is an unfortunate reality. It will never go away. Most of the time, Spam is like an itch that has to be scratched. But there are […]
A few weeks ago, I described my processes for creating Partial NPCs, a methodology that determined how much NPC definition was needed for that NPCs role in an adventure, in Creating Partial NPCs To Speed Game Prep. This was described as essential know-how for the article that I was originally going to write and publish […]