Posts Tagged ‘Running-Encounters’

Pieces of Creation: Mortus

Continuing the great character giveaway, here is an interesting (and nasty) villain from the Zenith-3 campaign, which can be easily adapted for use in a wide range of genres. He may not have quite the same impact in any world in which the PCs do not seek to avoid the death and suffering of others, […]

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I see with my little mind’s eye: The power of Visualization

The Impossible Mission It doesn’t matter how skilled you are in your use of descriptive language and extraordinary narrative if you don’t know what it is that you are supposed to be describing. It follows that GMs need to construct and maintain a mental image of their world as it exists at any given moment […]

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The Conundrum Of Coincidence

The concept of “coincidence” was a thorny problem for philosophers starting from the ancient Greeks. Plato, in Phaedo, defined “inquiry into nature” as a search for “the causes of each thing; why each thing comes into existence, why it goes out of existence, why it exists”. Aristotle went further, developing a theory of causality, commonly […]

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Getting Into Character Pt 2: PCs

This is the second of a two-part article that I wrote while away attending a brace of family functions. (Actually, technically, it’s the third of four-and-a-half, but why get picky?) It’s so much easier when you’re dealing with an NPC. You have total control over everything. The character is what you define it to be […]

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Getting Into Character pt 1: NPCs

I’m interrupting the flow of things with this two-part article, which is being written while I’m away from my usual resources. Technically, I’m supposed to be on Holidays, but in reality the vagaries of transport requirements have taken me away from those resources sooner than I wanted; the consequence is that I might not have […]

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Tales From The Front Line: Critical Absences – an unresolved question

This entry is part 2 in the series Tales from the front line

This entry is part 2 in the series Tales from the front lineThe Context Saxon, one of my players and a fellow GM who has contributed guidance through ATGMs on a number of occasions was telling an anecdote the other week about what transpired in the D&D 5e campaign that he plays in. It seems […]

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The Secret Arsenal Of Accents

How do you work accents into your speech patterns for voicing NPCs? I have three techniques that I use repeatedly, and two general principles that I rely on continuously. Today’s article is going to look at these five secret weapons in my characterization arsenal (some of which I have described before, I must admit, though […]

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Cinematic Combat Part 3 – The Absence Of Mechanics

This entry is part 3 in the series Cinematic Combat

This entry is part 3 in the series Cinematic Combat Why should the pace of gameplay be held hostage by combat mechanics? Anything else we can take or leave – we can assume success on any skill roll and get straight to the results. But combat? No – not unless we hand victories to the […]

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Cinematic Combat Part 2 – Damage Mechanics

This entry is part 2 in the series Cinematic Combat

This entry is part 2 in the series Cinematic CombatWhile merging all the tactical and attack mechanics into a single die roll, as described in part one, can greatly speed combat, there’s no reason to stop there. The next part of the combat sequence involves doing damage and may also require recording any losses of […]

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Cinematic Combat Part 1 – Attack Mechanics

This entry is part 1 in the series Cinematic Combat

This entry is part 1 in the series Cinematic Combat On any number of occasions, I’ve referred to using a Cinematic combat style instead of the “full treatment”, but I’ve never gone into detail of how I go about that. I’ve explained why, but never how. (just in case, I’ll recap “why” as we go […]

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Compound Interruptions: Manipulating Pauses

This entry is part 4 in the series Further thoughts on Pacing

This entry is part 4 in the series Further thoughts on Pacing Sorry for the delay in posting this – my ISP is conducting maintenance of some sort, and my connection kept dropping out, making it hard to upload and format the article in the usual manner. Combinations So far, I’ve been looking at the […]

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Status Interruptus: Types Of Pause

This entry is part 3 in the series Further thoughts on Pacing

This entry is part 3 in the series Further thoughts on PacingIn part one of this series, I demonstrated that a pause or interruption in play can be enormously beneficial, if used correctly. Last week’s article examined before-pause and after-pause content and found that these had to match in order to extract that benefit, and […]

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