Posts Tagged ‘Tools & Techniques’

The Crafting Of Personality Pt 1: Walk-On NPCs

This entry is part 1 of 2 in the series The Crafting Of Personality

One task that confronts every GM is giving characters a personality. There have been a number of articles on the subject here at Campaign Mastery and I have no doubt that there will be many more. I tend to think of characters as coming in three different kinds or tiers: Feature Characters, Secondary Characters, and […]

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Fractional Pursuits To Focus Attention

For the last few weeks I’ve been (occasionally) reading a board-game development blog/newsletter – Brandon the Game Dev for anyone who might be interested – at the invitation of a relatively new twitter contact, @brandongamedev. This week’s post was about playtesting; in it, Brandon wrote, Since people can do unexpected and strange things with your […]

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The Elephant In The Gray Room, Pt 3 of 5: Significant Repairs

This entry is part 3 of 4 in the series Elephant In The Gray Room

As long-time readers will know, I like to break up larger series, on the theory that any given subject will interest only part of the readership. On that basis, I’ve let this series lie fallow for a few weeks, but now it’s time to get back to it! The Elephant In The Gray Room is […]

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A Proliferation Of Lesser Masterminds

It’s easy to fall into the trap of having a singular arch-enemy in a campaign. If anything happens to that enemy, it can leave the GM casting around for a direction. What’s more, having one central villain who is responsible for all that ails the world (and his flunkies, of course) is inherently a harder […]

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Countering The Rise Of Third-Person Roleplaying

This is a somewhat unusual article for Campaign Mastery in that it is pitched as much, or even more strongly, at players than at GMs… While planning the next adventure in the Adventurer’s Club campaign yesterday with my co-GM, I made an observation regarding the changing style of roleplaying. Both my co-GM, Blair, and I, […]

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The Bluff and the Tell – how not to give the game away

These two poker terms should have special relevance to RPGs. I’ll explain why in a moment – first, let’s make sure that everyone is on the same page as to meaning. Bluffing Bluffs are a rather broad subject. The traditional bluff in poker and other types of gambling is an attempt to make a weak […]

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The Elephant In The Gray Room, Pt 2 of 5: Minor Repairs

This entry is part 2 of 4 in the series Elephant In The Gray Room

The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it’s there. This is a series about methods of […]

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The Character Story: The art of selling important NPCs

So you’ve come up with a great character for your game and want to gain maximum value for your creativity? No problem. TV has been doing that in one-hour dramas for decades. There are two paths to follow: the Good Guy path, and the Bad Guy Path. The ‘Good Guy Path’ is all about establishing […]

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The Elephant In The Gray Room, Pt 1 of 5: Introduction

This entry is part 1 of 4 in the series Elephant In The Gray Room

There are a couple of expressions that I frequently use as metaphors, simply because they express a concept in a really compact space and in a way that everyone can understand. One is ‘The Iceberg’ to indicate something that is a lot bigger or more important than it seems on the surface. Another is ‘The […]

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Like Brains Melting In The Mirror: A Surrealist Buzzstorming Technique

I’ve seen all sorts of ways to ignite your creativity, nudging your mental capacities into a completely different orbit to their usual. I’ve even offered a few, myself, here at Campaign Mastery, that work best when you have some idea of what it is that you’re trying to create. They don’t work that well, however, […]

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Precision Vs Holistic Skill Interpretation

“He skulked down the alleyway, blending into the shadows and taking care to avoid the occasional patche of loose cobblestones…”   Sounds good, doesn’t it. Sounds literary, the way you would read – or write – it in a novel or short story. Let’s translate that into typical Game dialogue, and see how well it […]

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Lessons From The West Wing V: Bilateral Political Incorrectness for RPGs

This entry is part 9 of 9 in the series Lessons From The West Wing

“Lessons From The West Wing” is a series of occasional articles inspired by the Television Series. I have several of these tucked away in development, and every now and then, prompted by watching the series for the umpteenth time or by relevant world events, I will dust one off and put it out there. I […]

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