Posts Tagged ‘Tools & Techniques’

Shape with a Feather, not a Bludgeon

There’s a bit of a rambling backstory to this article which I would omit if it weren’t central to the subject. Since that’s the case, I’ll have to ask you to bear with me for a bit. I was musing in the shower this morning of the significance of the Australian Music TV show, “Countdown” […]

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The Inevitability of Extraordinary Characters

Who among you watches “Who Do You Think You Are?” It might be that not everyone gets the opportunity, but for anyone who does, it is an excellent series that is well worth your time. By connecting actual people (celebrities, but actual people nevertheless) with history, it helps to bring history to life. In the […]

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The Utility of Average Rolls: A Guest Article by Clinton Hillman

If you need to save time or mental bandwidth, consider using dice roll averages for rolls of more than 4 dice. Disclaimer: nothing in this article should be considered prescriptive. You know your game system, your players, and yourself best. Use what seems useful and put the rest in your back pocket for when you […]

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Memory Lane: Nov 2017 Blog Carnival Roundup

Campaign Mastery hosted the November 2017 Blog Carnival and had some really great submissions in addition to my using the Carnival as a springboard for a whole heap of articles. The theme this time around was “The Past Revisited: Pick a post (your own or someone else’s) and write a sequel. Should include a link […]

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A Pretty Little Bauble: The Heist in RPGs

Late last night (as I write this), one of my favorite Anime movies (outside of the works of Studio Ghibli) was repeated on television. The Castle Of Cagliostro is a complex interaction of several different plotlines, but at it’s heart is a variation on that old plot standard, The Heist. More pure representations of that […]

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Round-Robin Adventure Structure

This article won’t be very helpful to readers who are visually-impaired. I apologize for that, I know I have at least one reader who falls into that category. Maybe if you could get someone to describe the diagrams to you…? I tried including such descriptions, but found that the meaning of the article became buried. […]

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Comparative Underpinnings Of Campaign

While this article builds on some others that I’ve done here at Campaign Mastery, I didn’t feel it was enough of a sequel to any of them to qualify for the Blog Carnival. But I wanted to remind readers that if you’re thinking of doing so, there’s still time to submit a late entry! I’ll […]

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Nostalgia in RPG Characters

When first I listed this article as a to-do, it represented a very straightforward concept, but I’ve taken so long to get around to writing it that other notions have presented themselves. I now find myself in possession of three distinct and – at first glance – mutually contradictory ideas on the subject. With these […]

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The Influence Of Distance Part 3: Far (The first half) and bonus worldbuilding tools

I’m tagging this post as part of the Blog Carnival. The theme is sequels, and I think that being the third part in a series qualifies. The first two parts of this small series (Part 1, Part 2) looked at the tremendous impact of a community being located close to the major social, political, and […]

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The Psychological Dynamics of RPG Groups: A guest article by G F Pace

Introduction Since I first participated in my first session of D&D 3.5, what I enjoyed most was the feeling of sharing a fantasy with other people. There is something liberating in the idea of a bunch of people participating in a history, shaping and characterizing it in every moment. 15 years later, I remain fascinated […]

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One Gesture Writ Large

You can never tell where your next inspiration is coming from. Today’s article was founded upon an interview with a group of multimedia performers who combine original music with puppetry and performance that dated back to a few weeks ago. I didn’t see the whole thing, so I’m not even sure what show it was; […]

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The Elephant In The Gray Room, Pt 4 of 5: Major Structural Repairs

This entry is part 4 of 5 in the series Elephant In The Gray Room

The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it’s there. This is a series about methods of […]

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