Posts Tagged ‘Sci-Fi’

Creating a Campaign Physics

“Game Physics*” have been on my mind lately, no doubt because of my recently published article on the underpinning theory of how Magic works in my superhero campaign. This article is primarily aimed at D&D / Pathfinder / Fantasy GMs, but it may also serve in other genres in which the underlying “science” doesn’t match […]

Comments Off on Creating a Campaign Physics

A Character’s Day Off

Yesterday, I took the day off (actually, this was back in April 2018 – this post has sat around unfinished for quite a while, I’;m probably due to do it again!) This morning (April 2018 again), I was reflecting on how much I enjoyed setting aside the stresses and strains of daily life and just […]

Comments Off on A Character’s Day Off

The Great Reset Button In The Sky

I Spent much of the weekend a few weeks ago performing my regular data backup. Everyone in IT has horror stories resulting from inadequacy of backups. Even IT professionals and past professionals like myself – who know how essential backups are – have lost irreplaceable material to inadequacy of backups. That’s because there are two […]

Comments (2)

The Olympian Perspective: Personal Opinions, Fake News, and the GM

Attribution This article was primarily inspired by a story published by SBS, one of Australia’s TV Channels, on their website, who in turn was republishing it from The Conversation, another website, under a Creative Commons license. Read the SBS story, Read the Original story by Julian Matthews, a Research Officer from the Cognition Neurology Lab […]

Comments (2)

Skin, Sinew, and Bone: (re-)Imagining Fantastic Creatures

Of late, I’ve had to create fantastic creatures for several of my campaigns, and despite the clear and obvious differences between the game systems employed, I found myself struck by a number of similarities in the process employed. When I tried to articulate those similarities for an article here at Campaign Mastery, it refused to […]

Comments (4)

Visions Of Exotic Reality: September 2019 Blog Carnival

It’s September again (already!) and that means that Campaign Mastery has its regularly-scheduled hosting duties for the Blog Carnival (The one back in March was an ‘extra’ because no-one else stepped forward to host, and I thought of a topic). So what have I got to offer this time around? Places Of Exotic Reality Describe […]

Comments (2)

Polytime – a plot repair technique

This is an article about a technique for repairing continuity and plot problems that is especially suited to long-running campaigns and to campaigns deriving from published sources. I’m not going to leave anyone who hasn’t mastered telepathy in suspense: the technique is Patching one plot hole with another. For some that will be enough of […]

Comments Off on Polytime – a plot repair technique

Fabricating Fabulous Treasure Tales

In the current Adventurer’s Club plotline, my co-GM and I needed to create a fabulous gem to be at the heart of the story-line, the Kalhoolie Diamond. To go with this fabulous gemstone, and lend authenticity to the fabled gemstone, we needed to create a history for it. Today’s article will examine the legend of […]

Comments Off on Fabricating Fabulous Treasure Tales

In My Cosmological Pocket: From Portable Holes to The End Of The Universe

Pocket dimensions have been an important element of my superhero campaign for decades. Over that span of time, the understanding of their origins and properties have evolved in richness and complexity. Pocket dimensions were also much-sought-after magic items in my Fumanor campaigns, in the form of Bags Of Holding. And so I applied the conceptual […]

Comments Off on In My Cosmological Pocket: From Portable Holes to The End Of The Universe

A Game Of Drakes and Detectives: Where’s ET?

Over the Christmas break, and for some weeks prior, I read “First Contact” by Ben Bova and Byron Preiss, and three or four times in the course of doing so, I found myself mentally yelling at the page, “that makes no sense”. There are some logical errors in the assumptions upon which SETI is founded, […]

Comments (7)

A Sense Of Narrative

Today I want to share a simple technique for elevating your narrative text. It requires you to follow just two rules: Ignore the sense of sight for as long as possible. Don’t use a noun or a verb unless you have already described the object using rule 1. Sounds too simple, doesn’t it? But let’s […]

Comments Off on A Sense Of Narrative

The Janus: A new concept in Campaign Structure

…at least, I hope it’s new. As I wrote, a strong sense of deja vu crept over me, and it started to sound awfully familiar. But a careful search of past posts failed to turn up anything… I come up with more ideas than I can ever use. Until I co-founded Campaign Mastery, I simply […]

Comments Off on The Janus: A new concept in Campaign Structure