Posts Tagged ‘Sci-Fi’

Traits of Exotic d20 Substitutes pt 3: The Really Weird

Lots of die configurations can substitute for a d20, or for 3d6. This article looks at some of the most unusual. Part 3 of 3. There’s something indescribably appropriate about writing the first words of this post on Halloween – after all, many of these rolls are monsters unfit for gentle company. At the same […]

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Traits of Exotic d20 Substitutes pt 2: The Slightly Strange

Lots of die configurations can substitute for a d20, or for 3d6. This article looks at some of the more unusual. Part 2 of 3. Progress on writing this post has been a lot slower per word than I was expecting. That’s partly down to the attention to detail, partly it’s the complexity of the […]

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Traits of Exotic d20 Substitutes pt 1

There are lots of dice configurations that can substitute for a d20, or sometimes for a 3d6. This 2-part article looks deeply at some. Not all RPG players and GMs are Geeks, it has to be said, but many of us can spend hours noodling over dice and probability curves and other Geeky dice-related subjects, […]

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Expectations and Promises, Real and Imagined

We all have expectations when we belly up to the game table. Sometimes, the GM delivers on promises both real and implied, and sometimes those expectations were never realistic in the first place. After struggling with the most recent installment of the Topologia game setting (it really should have been three parts, maybe 4, but […]

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Topologia: A Strange Campaign Setting, Part 4b

This entry is part 5 of 5 in the series The Topologia Game Setting

Today, Part 4b of the Topologia campaign completes exploration of the Ironbarb Crags and their many wonders. The Ironbarb Crags (Volcanic Wasteland) – (continued) The base image is colorful-grand-prismatic-spring-3864377.jpg by Mike Goad. I replaced the trees in the original with extracts from the Bryce Canyon photo that I used in the previous post, by Pexels […]

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Out Of The Blue: Thinking about Thinking

Can thoughts pass from one dimension or reality to another? In the real world, no, so far as we know, but the realities our games create have no such limitations – so let’s examine the concept further. Certainly, it can seem that way when a radical concept floats into your head, seemingly from nowhere. In […]

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Topologia: A Strange Campaign Setting, Part 4a

This entry is part 4 of 5 in the series The Topologia Game Setting

Today, Part 4a of the Topologia campaign explores the wonders – and terrors – of the Ironbarb Crags (part 1 of 2). Having bought myself an extra week to get it finished, I’ve decided that I really need to split this in two so that I’ve got the second part in my pocket. Why? Because […]

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Keep Your Ace Up Your Sleeve (plus 4 more)

A quick post today about GMs seeking validation plus one or more bonus topics, number depending on time. 1. Keep Your Ace Up Your Sleeve What’s the biggest metagaming mistake you’ve ever made outside of anything approaching a plot train? Let me tell you mine. The scenario was over, and it hadn’t gone according to […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 3

This entry is part 16 of 19 in the series Trade In Fantasy

While working on the subject of population and its distribution, I stumbled onto a method of using a Realm’s economics for worldbuilding and history generation. Originally subordinated to the main thread, I’ve decided to break it out into it’s own post. Note that the unfinished part that’s been set aside for the next post is […]

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The Call To Arms: A Guest Article by Alexander Atoz Pt 2 of 2

This is part 2 of the guest article on Wars in TTRPGs by Alexander Atoz. Wars are inevitable in most RPGs, sooner or later, but GMs often struggle to walk the fine line between making the conflict seem realistically big enough and keeping the experience personal to the players. Vast armies lend themselves to Roll-playing, […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 1

This entry is part 14 of 19 in the series Trade In Fantasy

The difference between the level of detail that you want when a PC is actually present and what is needed when it’s all NPCs and should happen purely in the background is almost total. Earlier treatment of the subject within this series focused on paring back and simplifying to the level of detail required for […]

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The Scope of Space

Many authors have tried to explain how vast space, and the universe contained within it, really are, usually with less than total success, though with each attempt, some few are reached. This is both something that Sci-Fi GMs need to understand and yet, often hand-wave. I have thought of another approach, one that is strictly […]

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