Posts Tagged ‘Races’

Thinking Alien Thoughts: Roleplaying First Contacts

This is something of an unusual article. As many of you know, I got my start submitting guest articles for Roleplaying Tips, and eventually co-founded Campaign Mastery with the writer/editor/publisher of that email newsletter, Johnn Four. A recent article was about “How To Think Like An Alien” – Johnn no longer numbers the issues in […]

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Survivors Of The Underdark: A New Dwarven Paradigm

Long-time readers of Campaign Mastery will know that I love concepts that re-imagine standard game elements like races and classes through the prism of a completely new context. During a conversation at the game table a month or two back, I found just such a new context for a staple D&D/Pathfinder race, Dwarves. Traditionally, D&D […]

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Generational Landmarks And The Long-Lived

Looking at the photographs of the “March For Our Lives”/”Never Again” rallies, you can’t help but feel that an entire generation, who have grown up under the shadow of gun violence in schools since Colombine (April 20, 1999), have run out of patience and been energized. Calls for compromise, like those of Mark Rubio, who […]

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Obscurity and the Wellspring Of Uniqueness

Obscure Knowledge can be a great source of uniqueness in an RPG Campaign, but it needs to be handled with care. No-one enjoys being lectured to, and the more obscure the subject, the less likely it is to be of obvious interest to those receiving it. There are ways around the difficulties and problems, and […]

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Shape with a Feather, not a Bludgeon

There’s a bit of a rambling backstory to this article which I would omit if it weren’t central to the subject. Since that’s the case, I’ll have to ask you to bear with me for a bit. I was musing in the shower this morning of the significance of the Australian Music TV show, “Countdown” […]

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IQ and Intelligence in RPGs

You learn something new every day, and today’s example was a small factoid: IQs are increasing so rapidly that the average person today would have scored an IQ of 130 a century ago, qualifying as “gifted”. Projecting Forwards Since the average back then was defined as a score of 100, that’s a rise of 3 […]

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The Inevitability of Extraordinary Characters

Who among you watches “Who Do You Think You Are?” It might be that not everyone gets the opportunity, but for anyone who does, it is an excellent series that is well worth your time. By connecting actual people (celebrities, but actual people nevertheless) with history, it helps to bring history to life. In the […]

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Footprints of Fools and Wanderers: The vagaries of Marching Order

Why should the GM care about Marching Order? After all, it’s purely in the hands of the players what order their characters are in. Well, as usual, it’s not quite that simple. First, if you can anticipate the marching order, you can plan encounters either to take advantage of it, or to share the spotlight […]

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Comparative Underpinnings Of Campaign

While this article builds on some others that I’ve done here at Campaign Mastery, I didn’t feel it was enough of a sequel to any of them to qualify for the Blog Carnival. But I wanted to remind readers that if you’re thinking of doing so, there’s still time to submit a late entry! I’ll […]

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A Role To Play

For the last two days, what was an intermittent telephone and internet problem caused by excessive line noise has become no telephone and internet service at all. So I will be posting this via an Internet Cafe, but it will be the last post published until this mess is sorted out. Hopefully, that means that […]

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RPG Industry Products and Projects Of Note (Sept 2017)

I get far more invitations to review products and Kickstarter campaigns and the like than I could ever hope to satisfy. Every few months I gather several of these together for a round-up set of mini-reviews. This time around, with Christmas Shopping on the immediate horizon, I have no less than 25 products to bring […]

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High-Fives and other in-Game Rewards

With this item, I continue the practice of offering shorter articles to start the week. Usually, this is to make room for a longer article later (and from time to time, the sequence has been temporarily inverted), but for much of the next year, that’s the plan. This week, though, it’s not for that reason […]

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