Posts Tagged ‘Player-Advice’

The Sixes System Pt 7: Characters

This entry is part 8 of 9 in the series The Sixes System

0. Fundamentals (repeated for all posts:) — The Sixes System is a minimalist game system suitable for any and all genres. — It has been used in my Dr Who campaign since September 2014, which has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls […]

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We Interrupt Our Regular Programming 2: Covid-19 Myths

This article has now been split into three parts, because of the pace of growth of this middle section. Part 1: Covid-19 Facts, Analysis, and Advice Part 2: Busting Covid-19 Myths Part 3: Should My Game Be Canceled? Each part will link to the other two, and they will all be extended and updated as […]

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We Interrupt Our Regular Programming 1: Covid-19, The Facts

My original article on Covid-19 has now been split into three parts: Part 1: Covid-19 Facts, Analysis, and Advice Part 2: Busting Covid-19 Myths Part 3: Should My Game Be Canceled? Each part will link to the other two, and they will all be extended and updated as necessary. Part 1: Covid-19 Facts, Analysis, and […]

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We Interrupt Our Regular Programming 3: Cancel My Game?

This article has now been split into three parts. Part 1: Covid-19 Facts, Analysis, and Advice Part 2: Busting Covid-19 Myths Part 3: Should My Game Be Canceled? Each part will link to the other two, and they will all be extended and updated as necessary. Part 3: Should your next RPG Game-session be canceled […]

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A Sharp Lookout: How Much Can You Adventure?

Have you ever heard of the “Strange Face In The Mirror” illusion? Or the Troxler effect? All right, I see the person at the back of the hall with their hands raised, and you up in the gallery. Anyone else? Didn’t think so. There’s a reason why both these terms should be included in every […]

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Beyond Unreasonable: Challenge Failure Modes

All players expect to be thrown into the deep end from time to time by the GM, with no idea of how to solve the conundrum that confronts them. Most commonly, this results from characters not having the skills that would solve the problem via the most straightforward course. Instead, the character has to take […]

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Professions Of Character

We all roleplay our character’s professions or character classes, right? Actually, we don’t. What we usually roleplay is someone pretending to belong to a profession, because that’s a lot faster and easier. The difference between the two might seem small, but the impact when you compare the two is like night and day. Awareness of […]

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Inhabiting the Character Space and 16 other ways to help shy players

On Quora recently, I (and others) were asked for GMing techniques to help shy players come out of their shells. As it happens, I already had this article underway, in one of those serendipitous coincidences that stretch credibility to the point of near-fracture. As it happens, I have 17 techniques to offer by which the […]

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Combat System Design and Understanding The Rules

I get asked questions all the time. Those coming at me through twitter I usually answer extremely briefly; if the 280-character limit (was 140) is not enough, I will either add more replies or set the question aside for answering here, if there is likely to be sufficient interest in the question. Those I get […]

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Footprints of Fools and Wanderers: The vagaries of Marching Order

Why should the GM care about Marching Order? After all, it’s purely in the hands of the players what order their characters are in. Well, as usual, it’s not quite that simple. First, if you can anticipate the marching order, you can plan encounters either to take advantage of it, or to share the spotlight […]

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A Role To Play

For the last two days, what was an intermittent telephone and internet problem caused by excessive line noise has become no telephone and internet service at all. So I will be posting this via an Internet Cafe, but it will be the last post published until this mess is sorted out. Hopefully, that means that […]

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Countering The Rise Of Third-Person Roleplaying

This is a somewhat unusual article for Campaign Mastery in that it is pitched as much, or even more strongly, at players than at GMs… While planning the next adventure in the Adventurer’s Club campaign yesterday with my co-GM, I made an observation regarding the changing style of roleplaying. Both my co-GM, Blair, and I, […]

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