Posts Tagged ‘Pathfinder’

RPGs In Technicolor, Part 2

This entry is part 2 of 3 in the series RPGs In Technicolor

I’m going to zip right along under the assumption that you’ve read Part 1 of this article because I don’t really have the time to recap. Color impacts on Cognition There have been studies that showed that exposure to the color red can impact scholastic performance by as much as 20%; other studies looking at […]

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Full Nondisclosure in an RPG

I’m going to start this article with a bit of tooting of my own horn. One of the many steps that led to the creation of Campaign Mastery in November 2008 was the publication in early 2007 of a two-part article on “Scenario and Story Arc creation” called “Hipbone’s Connected To The Thighbone”. These days […]

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The Curse Of Excess Prep Time

There’s a little-known curse that sometimes afflicts GMs. It reads, “may you have far more prep time than you need.” It’s not a situation that is encountered very often; more frequently, the converse is the norm, and almost every GM would give a good d20 for an extra hour a day. Or even an hour […]

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The Four Frontiers Of ‘Alien’

The First Frontier: Appearance Early science fiction depicted aliens as having animal heads or other elements of animal anatomy. Fantasy, myth, and legend carry the principle even further back in time – the Minotaur of Knossos comes to mind. And I would not be at all surprised to be told that centaurs predate even those […]

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The Miracle Of Wood

Whew! Finished at last!! This is a long one, folks – more than 16 thousand words, or about four normal Campaign Mastery articles. Heck, that’s approaching game supplement levels… Needless to say, I had no idea it would be anything like that long when I started. I Hope it’s worth the wait! Awakened Trees Most […]

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Creating a Campaign Physics

“Game Physics*” have been on my mind lately, no doubt because of my recently published article on the underpinning theory of how Magic works in my superhero campaign. This article is primarily aimed at D&D / Pathfinder / Fantasy GMs, but it may also serve in other genres in which the underlying “science” doesn’t match […]

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Pigment On Canvas – Six GMing Lessons from Oil Painting

There have been three shows that seriously went into oil painting on Australian TV. The first was the Rolf Harris Show, in which Rolf used house-paints on a large board, paining in just two or three pigments; his art was often comprised of abstract shapes until the whole image came together in a fairly impressionistic […]

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Carnival Roundup plus Henchmen! Henchmen! Henchmen!

Campaign Mastery’s turn as host of the Blog Carnival has now passed into the dusty pages of history, and the baton has passed to Gonz at Codex Anathema, whose topic is “Whose Relic Is It Anyway?” That means that it’s time for a roundup of the submissions in response to our round of hosting – […]

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A Character’s Day Off

Yesterday, I took the day off (actually, this was back in April 2018 – this post has sat around unfinished for quite a while, I’;m probably due to do it again!) This morning (April 2018 again), I was reflecting on how much I enjoyed setting aside the stresses and strains of daily life and just […]

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The Great Reset Button In The Sky

I Spent much of the weekend a few weeks ago performing my regular data backup. Everyone in IT has horror stories resulting from inadequacy of backups. Even IT professionals and past professionals like myself – who know how essential backups are – have lost irreplaceable material to inadequacy of backups. That’s because there are two […]

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Interesting Journeys: You Can Get There From Here

I originally started writing this as a contribution to the May 2020 Blog Carnival, hosted by Moebius Adventures, but when I wasn’t able to finish it in time, I set it aside for later completion. It is now “later”… Travel The theme of the May carnival was “Are we there yet”, and the subject matter […]

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Impressions Of Time

Today I’m going to discuss the art and utilization of the Synopsis. While I might omit these from time to time in my campaigns, notably at the start of a new adventure, or even position a “big-picture status update” after an opening action / dramatic sequence, they are routinely part of my mid-adventure structure. This […]

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