Posts Tagged ‘Inspiration’

Use Encounter Sub-stories to add interest

Sub-stories are akin to small anecdotes of a dramatic nature that can add interest, depth, color, and backstory to encounters. What’s not to like? I’ve started writing this article at least half-a-dozen times over the years, but it’s always fallen apart on me before I got to the interesting parts, simply because it’s been so […]

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The 52-Engine: an alternate DnD combat system

This post details a more tactical combat system for D&D and similar rules systems than the standard one. At the heart of the system lies not d20 or 3d6, but a standard deck of 52 cards. The core concept of the mechanism came to me when I was shuffling cards for a game of patience […]

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Messin’ with the Anti-G

Today’s article is sci-fi in orientation but fantasy GMs should stick around, there’s stuff for you too before I’m done. In a similar way, this is all about “world” design, but the techniques can be applied elsewhere, for example, adventure creation. So Buckle Up, we’re about to take a wild ride together. Theory / Concept […]

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Order In The Sandbox

Today, I get to focus on one of my favorite subjects, campaign structure! There are lots of choices out there, but today I’m going to focus on one that I don’t use all that often, the improv sandbox. This article was prompted by something I saw on the screenwriter’s blog that I linked to an […]

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Fuzzy Plastic Memories III – Application

Introduction This wasn’t intended to be a separate post at all; it is the second half of the response to a guest article published back in March, before the unwanted disruption of my life caused by relocating to a new apartment (I’m still unpacking!) Rather than repeat a lot of material from Part II, I […]

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Inside The Locked Room

I love it when I discover something that GMs should be using and aren’t, because it means that I get to analyze the reasons, and devise solutions to whatever is holding people back – and I learn things and develop tools for my own use in the process. By my count that’s win-win-win-win – and […]

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The Intersection of Ability and Desire

One of the newsletters to which I subscribe offers advice for scriptwriters (“The Story Guy Newsletter”). Occasionally, there’s a nugget that can be adapted to service a TTRPG, it’s well-written, and not too long to read (having said that, I’m about 4 behind). One post that dropped shortly before or just after I moved talked […]

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AI Miseducation and Rehabilitation

Although I have outlined this post in the usual manner, something about the structure doesn’t feel quite right, as though at some point, my narrative is going to zig when my plan calls for it to zag. If there appears to be the occasional discontinuity in the discussion, that’s what’s caused it. No AI.-generated content […]

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Living Hard: Disabled in RPGs

I get asked every now and then how I’m doing, same as everyone else, but there’s a difference since I am officially disabled. I’ve always resisted talking about my physical condition and medical problems in any depth here are Campaign Mastery, though I relented a little in Dice & Life: pt 2. But recently I […]

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An Old Aysle To Run Down 2

This entry is part 3 of 4 in the series Extracts from Mike's TORG Materials

Preliminaries / Introduction: Why you should read this article I h\ave found a whole bunch of material from my old TORG campaign, which I intend to use through 2024 as the foundation of various articles. I’m doing this for a number of reasons, which collectively spell out why it’s worth your time to read them […]

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The Import of the Color of Neckties

Writing and uploading this in advance in hopes of forestalling any disruption. It’s been a while since I did something on characterization; the last such was Four Roads To Characterization, back in late 2022. Hopefully this is a worthy extension of the subject. While packing recently, I discovered first-hand something that I already knew, deep […]

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An Old Aysle To Run Down 1

This entry is part 1 of 4 in the series Extracts from Mike's TORG Materials

Preliminaries / Introduction: Why you should read this article One of the good aspects of packing everything is that you discover where you had hidden away things that have been archived for long enough that those hiding places had been forgotten. So it is that I h\ave found a whole bunch of material from my […]

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