Posts Tagged ‘Inspiration’

Pigment On Canvas – Six GMing Lessons from Oil Painting

There have been three shows that seriously went into oil painting on Australian TV. The first was the Rolf Harris Show, in which Rolf used house-paints on a large board, paining in just two or three pigments; his art was often comprised of abstract shapes until the whole image came together in a fairly impressionistic […]

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The Meta-Physics Of Magic

(originally titled ‘Flowing Mana and other arcane concepts’) Today, I thought I would share with you a few concepts from my superhero campaign that relate to the “science” of how magic works. I’ve addressed the circumstances under which these were presented in-play in an earlier post; this is more about delivering the high-concept ideas themselves […]

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Norsing Around With Jordenheim

It has always been my opinion that of all the pantheons, the Norse are the most suited to application within a superhero campaign. The Greek deities are too whimsical, the Romans too arrogant; the Norse are the most level-headed in many respects. What’s more, the Vikings had a sense of the rule of law that […]

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Interesting Journeys: You Can Get There From Here

I originally started writing this as a contribution to the May 2020 Blog Carnival, hosted by Moebius Adventures, but when I wasn’t able to finish it in time, I set it aside for later completion. It is now “later”… Travel The theme of the May carnival was “Are we there yet”, and the subject matter […]

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Simulated Unreality: Game Physics Tribulations

RPGs have a lot of genre elements that do not exist in the real world. Magic, Divine visitations, strange creatures, non-human races with exotic capabilities, exotic potions and arcane enchantments of all kinds, and that’s just the fantasy genre! On top of that, there’s the look-and-feel of the environment, and that means that certain actions […]

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Webs Of Gossamer: Retrofitting For Plot Pt II

Last time I outlined the first half (roughly) of a process for the introduction of a system of organization for plotting to an existing campaign. I hope everyone’s already familiar with what was in Webs Of Gossamer: Retrofitting For Plot Pt I because I don’t have time to do much of a recap. Instead, I’m […]

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Webs Of Gossamer: Retrofitting For Plot Pt I

So let’s say that you have an RPG campaign that is doing well. Your plotlines are interacting with each other, your adventures are compelling, your players are happy, and everyone’s having fun, but you’re starting to struggle to keep on top of the entwined complexities of your plots and your prep is becoming a nightmare […]

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The Pay-What-You-Want Conundrum (plus a review)

Last weekend, Ed Johnson, author of Bars, Clubs and Bands, contacted me to ask that I take a look at a guide that he had written for adding bars and nightclubs to role playing games including modern fantasy and modern horror, which was available for pay what you want on DriveThru RPG I took a […]

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The Inversion Substitution: Quick Characterization

It’s happened to us all at some point: the adventure has sidetracked down an unexpected alleyway and brought the PCs face-to-face with a character that you’ve made up on the spot. When this happens, you’re generally thinking only in physical terms, at least in the immediate term; that is because the first interaction that the […]

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A Good Name 11: Culinary Delights

This entry is part 11 of 11 in the series A Good Name Is Hard To Find

A Tale Of Australian Cuisine I have the advantage of living in a country which is remote from just about everywhere, in which much of the culture has been imported from Europe and the US, and parts of Asia. That’s particularly true when it comes to diet. Our basic recipes have all been imported from […]

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Twisting The Tale of Canned Adventures

I didn’t quite get the next part of the Sixes System written up in time – I’m only a few hours short of target, having written almost 6000 words, but time has run out. So I’ll use one of my standby articles and finish the Sixes System up for publication before next week’s disruption. Have […]

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Rainbows Of Neon Gray: Moral Topology

Part 4 of the Sixes System is almost done – It only needs another day-and-a-half of work. Sadly, 1.5 doesn’t fit into 1, and I reached that point with only 1 more working day to get a post ready. So here’s one of the fill-in articles that I’ve been keeping in my back pocket for […]

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