Posts Tagged ‘Inspiration’

Character Headspace and the GM

“Sometimes I’m a foodie, and sometimes I revert to good old American comfort food.” That was said, in-character, by one of my players in the course of this weekend’s game session, and it is at the heart of today’s article. First, some information on the narrative thread that led to this line of conversation: Four […]

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Compounds Of Confusion: Luck and the GM

I’ve written a lot of articles about luck and a lot of articles about plot, but very few about how the two intersect. Time to change that. A linear plot, like that depicted in Figure (1) Below, is very boring. Nothing the players say or do – and, more importantly, nothing the players have their […]

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Quora RPG Answers By Mike – Part 1

This entry is part 1 of 3 in the series RPG Quora Answers By Mike

I’ve been an active Quora user for the last few years, as long-time readers would know. Since August 2017, more than 1200 answers have been viewed almost 250,000 times. My content there averages more than 2000 readers a month (my content here averages more than three times that number). I’ve even built whole articles here […]

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Forbidden Weapons of the Omega Archive Pt 1 (Blog Carnival Feb 2021)

This entry is part 1 of 2 in the series Forbidden Weapons of the Omega Archive

I didn’t expect to be writing about this right now. I knew that I would need this sometime towards the end of the year for my Dr Who campaign, but I had months in hand. What has brought this forward is the February 2021 Blog Carnival, hosted by the Sea Of Stars RPG Design Journal, which […]

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The GM’s Force, or Free Will For Dummies

This article is likely to ramble a bit. There will be times when I have to talk around the subject so as not to give away any surprises to my players, or to provide a proper foundation for the point of discussion. That’s an unfortunate reality for life as an RPG Blogger; the only alternative […]

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Function with style: 10 thoughts for NPC Creation (Blog Carnival Jan 2021)

I generated two images to accompany this article (actually, I generated 10, but these were the two that made the cut) – and could not pick between them; they both reflected the content and title in equally-compelling but distinctly-different ways. So I’m using both of them. The second image will appear a bit later. While […]

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The Glow Around The Corner

Just to prove that the recent two-and-a-half-part article RPGs In Technicolor (part 1,part 2, part 2a) weren’t the last word on the subject, I thought of this topic of discussion. Picture a room in which your character is located. A partially-closed door leads to a corridor beyond. Somewhere down that corridor, something is glowing in […]

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Blog Carnival Jan 2021: Pandemic Reflections

This post is a musing on the reaction to the ongoing Covid-19 Pandemic here in Australia. It will have some relevance to citizens of other countries (and definite relevance to writers and GMs) but that wasn’t the primary goal when I was writing it – though that relevance did manifest along the way. I’m also […]

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Vortex Of War: A Dr Who campaign construction diary

I didn’t intend to create a new Doctor Who campaign. The last one, “Lovecraft’s Legacies” had trodden new territory in expanding the lexicon and history of all the great races of Dr Who – Daleks, Cybermen, Weeping Angels, Omega and the Time Lords (amongst others). It integrated elements of Dr who with the Lovecraftian Mythos, […]

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A Rose By Any Other Name

“A rose, by any other name, would smell as sweet” – or so wrote Shakespeare. This afternoon, I watched (not for the first time), the Star Trek (original series) episode of (almost) the same name, and spent a few seconds ruminating on the expression. This essay will expand and expound on the passing thoughts that […]

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Nuances Of Meaning: Scenario v. Adventure

When I first started playing & running RPGs, prep was simply for “the game”. Then, with a little more experience, and in particular when I spread my wings from D&D to running a superhero campaign at the same time, it became prep for “the x campaign”. As the number of campaigns under my belt (and […]

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RPGs In Technicolor, Part 2

This entry is part 2 of 3 in the series RPGs In Technicolor

I’m going to zip right along under the assumption that you’ve read Part 1 of this article because I don’t really have the time to recap. Color impacts on Cognition There have been studies that showed that exposure to the color red can impact scholastic performance by as much as 20%; other studies looking at […]

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