Posts Tagged ‘Game-Administration’

Higher Ground

This is an article inspired by a bus stop. As I got off the bus at my stop the other day, I briefly contemplated the fact that I had two different routes to choose between. I always choose one over the other as being faster than the alternative, despite having to wait for a ‘walk’ […]

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The Reality Deadline

Every GM experiences deadlines and deadline stress. There comes a point at which you have to be ready to play, whether you are or not, and whether you feel adequately prepared or not. In learning how to cope with that situation, you also learn how to manage – at least somewhat – the many analogous […]

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Ask The GMs: Your Latest Bling – Questions About Equipment

A trio of questions that take me out of my comfort zone, because I don’t know the game system, and they are – to some extent – heavily system-related issues. But I had the advantage of being able to consult my fellow GMs on this one, and also had the luxury of being able to […]

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Blog Carnival November 2016: The Everyday Life of a GM

This is the first of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – in this case, the ordinary life of a GM and how it impacts his game… This article was within about 3 hours of completion, some 4 […]

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ATGMs42: The Hollow Echo Part 2 – Musical Traps

This is (still) the fifth of these Ask-The-GMs that I’m tackling without recourse to my usual allies and fellow-GMs. Traps and puzzles are always a tricky problem for the GM. All too often they focus attention on one particular character and leave the rest sitting around doing nothing, possibly for what feels like an extraordinary […]

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Review Roundup: Three products of interest

I get offered more product to review than I possibly have time to read, other than superficially. Sometimes that product is already commercially available, sometimes it’s the center of a fundraising campaign, sometimes it just comes out of the blue. While I would love to give every review it’s own post of prominence, reality dictates […]

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Definitions and the Quest For Meaning in Structure

Back in Campaign Mastery’s special 750th post, I included some correspondence between myself and Tracey Snow which I reformatted into an interview format. Part of that “interview” went like this: Do you have a glossary for terms that you use in your articles? Your recent article where you try to define an adventure talks a […]

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Bidding For Characters (and related metagame alternatives)

Inspiration can strike anytime, anywhere, sparked by some completely unexpected collision of thought and random sensory experience. There have been several articles here at campaign mastery with such origins; this is another, sparked by a random comment made during the pre-game conversation and socializing that normally takes place before a session of my Zenith-3 campaign. […]

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Sequential Bus Theory and why it matters to GMs

I’m writing this article on the day that the idea occurred to me, but I’ve held it back until an opportune gap appeared in the publishing schedule. I was waiting for the bus today (well, on the day that I wrote this), and that got me to thinking. More on that a little later. If […]

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Ask The GMs: The Great Handouts Question

GMs sometimes ask more than one question. Where these directly relate to each other, or the context is important to the answers, they are generally lumped together. When they aren’t, which is far less frequent an event, they get split up and answered separately. Which brings me to today’s topic: Writing characters out when players […]

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Ask The GMs: Parting is such a frayed plot thread

GMs sometimes ask more than one question. Where these directly relate to each other, or the context is important to the answers, they are generally lumped together. When they aren’t, which is far less frequent an event, they get split up and answered separately. Which brings me to today’s topic: Writing characters out when players […]

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Basics For Beginners (and the over-experienced) Pt 2: Creation

This entry is part 2 in the series Basics For Beginners (and the over-experienced)

I’ve been asked on more than one occasion what advice I would have for a beginning GM. It’s a question that troubled me; I’ve been GMing for so long that I thought I might have lost contact with the beginner. I have also resisted the topic because Campaign Mastery is more targeted at experienced GMs. […]

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