Posts Tagged ‘DM-Advice’

Lessons From The West Wing III: Time Happens In The Background

This entry is part 7 of 9 in the series Lessons From The West Wing

One of the best pieces of writing/direction that I’ve ever seen in a TV production takes place in a later episode of the series, in season 6 or perhaps 7, and it’s something that has made an indelible mark apon my awareness and handling of the passage of time in my campaigns. The Scene One […]

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Rules Mastery For Dummies & Busy GMs Part 3: Student, Tutor Thyself

This entry is part 3 of 4 in the series Rules Mastery

Back when I was first given a copy of the Champions Game System, it was only the third genre of game that I had ever been exposed to: The first was FRP (In the form of AD&D) and the second was Science Fiction (in the form of Space Opera). As a comics fan from way […]

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Rules Mastery For Dummies & Busy GMs Part 2: Getting Enthusiastic About Rules

This entry is part 2 of 4 in the series Rules Mastery

Last time around, Johnn described (via exerpted email) his difficulty in getting enthusiastic about reading rules. Johnn has been making a common mistake, and it’s one that I have been guilty of myself in the past. When reading rules becomes tiresome, we avoid reading and re-reading the rules because we have the impression that we […]

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Rules Mastery For Dummies & Busy GMs Part 1: Introduction

This entry is part 1 of 4 in the series Rules Mastery

In October, my co-author and partner here at CM contacted me to ask, (Extensively Paraphrased:) Something that has slipped away from me this past decade is a solid knowledge of the rules I game with. This lack of foundation has a number of serious consequences. Good thing I trust my players so much. Not having […]

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Treasure Detail Generator & Dice Giveaway

You can win a set of the dice that appear in this blog post. Details at the end. Thanks for Q-Workshop for supplying dice to give away! A gamer recently mentioned a disappointing lack of detail when his GM handed out a “pouch of gems.” The player wanted more flavour. It is difficult detailing every […]

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The Ubercharacter Wimp: Plotting within your PCs limitations

This week I thought I would describe a tool that I came up with to help me create quick and easy NPCs, called The Ubercharacter Wimp, or TUW. Three into TUW The concept is really simple: in a document of some kind, I list the highest and lowest PC scores for each of the stats, […]

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40 Great Name Resources, Lists and Generators

Great names are critical for immersion. Name an NPC Bob and you set a bad tone for any serious campaign. However, even the best GMs get stumped occasionally on generating great names. Following are links to several online names resources, lists and generators. Before diving into the links though, I have a naming tip for […]

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We All Have Our Roles To Play: Personality Archetypes, Part 3

This entry is part 3 of 4 in the series We All Have Our Roles

The Premise Archetypes for RPGs are usually defined either by the psychology of the character or the abilities of the character, but other classifications systems are possible. These can yield a different perspective, which can be invaluable. This series’ approach is based not so much on what the characters could do as a team, but […]

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We All Have Our Roles To Play: Personality Archetypes, Part 2

This entry is part 2 of 4 in the series We All Have Our Roles

The Premise Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character, and there’s nothing wrong with that. But there are other classifications that are possible, and these yield a different perspective that can be invaluable. This […]

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This Survey For New Players Ensures A Good Fit

Roleplaying Tips reader Zerfinity sent me a campaign survey he used to build his new group. A friend once told me the best finishes have great starts. So it is with great campaigns, and one key is getting a group of like-minded, enthusiastic people around you each game night. Zerfinity’s survey offers a great tool […]

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6 Ways to Enhance Magic Items

1. Give them personal names A simple but effective method. Even minor items get a personality boost when named. Tip: A name could imply special powers if you are not in the habit of naming most magic items, so you might need to explain the first time that Felix the Cape is what the previous […]

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Stiff Upper Lip: Thinking about nations in RPGs

I’m interrupting my series on Psionics to bring you this timely post on sports and nation-building… As I write this, the local TV host is replaying highlights from the opening ceremony of the 2010 Commonwealth Games. Since Johnn is Canadian and I am Australian, both Commonwealth countries, we find our respective nationalities on opposing sides. […]

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