Posts Tagged ‘DM-Advice’

Ensemble or Star Vehicle – Which is Your RPG Campaign?

For some time now, I’ve been aware of a subtle difference between the advice being dispensed here at Campaign Mastery and what really happened in the games that I run. At first, I wasn’t entirely sure that my perception was accurate; I couldn’t put my finger on exactly what the differences were, indicating that it […]

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An Adventure Into Writing: The Co-GMing Difference

I thought that I’d talk a little today about the way Blair and I write adventures for the Adventurer’s Club campaign. Because we share the GMing responsibilities in that campaign – and I don’t mean alternating in the GM’s Chair, I mean we both GM at the same time – this process is necessarily somewhat […]

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The Ineodolus Imperascora (The Traders And Commerce Empire)

This entry is part 6 of 7 in the series On Alien Languages

Today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign. This one isn’t quite as developed as the others (but the last time I said that, I wrote 11300 words and it became one of the most developed of the Kingdoms. I don’t expect history to repeat itself, but you never know…. Postscript: […]

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By The Seat Of Your Pants: Using Ad-hoc statistics

GMs are called apon to make decisions all the time. Sometimes we can make our choices off the top of our heads using common sense and our knowledge of the in-game environment/circumstances, sometimes we can be guided by the rules after identifying an analogous situation, and sometimes when both of these fail us, we can […]

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Therassus Amora, The Centre Of Attraction

This entry is part 5 of 7 in the series On Alien Languages

Today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign. So far, these have appeared in exactly the same order as they were presented to my players in the initial pre-campaign briefing notes apon which these articles are being based. With this part, that changes; the next item on the agenda, if that […]

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In Someone else’s Sandbox: Adventuring in an established setting

I’m sneaking in after the deadline for last month’s blog carnival, hosted by Dice Monkey… The benefits of an established setting There are a lot of obvious benefits to the use of an established campaign setting. Because I expect a number of other carnival participants to have weighed in on this aspect of the topic, […]

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Causa Domasura, The Home Of Reason

This entry is part 4 of 7 in the series On Alien Languages

Today’s article contains another Kingdom write-up from my Shards Of Divinity Campaign. My players will be examining this one carefully for any additional nuggets of additional information that I include because this particular group are tied up in their current in-game situation. They think they know who’s responsible and have a working theory – are […]

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Bher Yuralvus, The Home Of The Endless Library

This entry is part 3 of 7 in the series On Alien Languages

* This article was updated on 23 Sept 2012 * Metagame Origins & Status Bher Yuralvus is one of the least-detailed of the Shared Kingdoms. Several Paragraphs of information concerning it appear to have gone missing during the editing process of the House Rules, so that what little remains is full of non-sequitors. As a […]

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Boxed In: A problem-solving frame of referance for players & GMs alike

We’ve all had mental blanks from time to time. When we’re players, a GM presents a problem that should be a slam-dunk to solve – but we can’t seem to grasp the blindingly obvious. Similarly, there are times as a GM when a problem has an obvious solution that we completely overlook, and times when […]

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The Shared Kingdoms: A Premise from the Shards Of Divinity campaign

This entry is part 2 of 7 in the series On Alien Languages

Here’s where we’re at: In order to complete my series on Names, I need to deal with non-human languages; and the best – in fact, the only – approach that I have found for explaining the procedure that I’ve come up with for the creation of such languages is to describe how I do it […]

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Turning Reaction into Proaction – plotting techniques to get your players moving

A number of my recent articles here at Campaign Mastery have been derived from conversations with other GMs on Twitter (yes, readers, we GMs do actually talk to each other – and no, it’s not to find better ways to screw the players, well usually not.) Today’s article derives from just such a discussion between […]

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Cause And Inflect: Marketing your way to a better game

This is actually the article that was supposed to appear next Monday. I started making some notes for it, and before I knew it, the whole article was written – and I no longer had enough time to finish the article that I had intended to write for today’s post (I got about half-way through […]

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