Posts Tagged ‘Campaign-Setting’

World Building Part II: Communities and Politics

This entry is part 6 of 14 in the series GM Toolbox

Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments […]

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Objective-Oriented Experience Points

Why do we hand out experience for combat? No, I’m serious – this is a question that’s been preying on my mind as a consequence of an article I wrote earlier this year, “Experience for the ordinary person” – you should probably go and read at least the first section (down to and including “Reward-matching […]

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Creating Alien Characters: Expanding the ‘Create A Character Clinic’ To Non-Humans

Introduction Back in late February or early March, Holly Lisle’s books came to my attention – I’m no longer sure how, but it was probably a Twitter link to her blog. Several of her e-books sounded interesting, so I passed the information on to Johnn, who surprised me in late March by giving me several […]

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All Is Three: A 3.x Fantasy Campaign Premise

As happens every now and then, this isn’t the blog post I had intended for this week; the planned post was simply taking too long to come together and would not have been ready to post. So, instead, I offer up for your consideration All is Three: A 3.x fantasy campaign premise. In February last […]

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City Government Power Bases – Land

This entry is part 9 of 9 in the series City Government Power Bases

In many societies, landowners have great power. With all the economic, defensive, military, and strategic benefits land provides, most governments use this as a starting power base for their regimes. For high fantasy games, consider land as an abstract concept that encompasses many possible dimensions. Land can be the ground, the clouds of sky realms, […]

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City Government Power Bases – Religion

This entry is part 8 of 9 in the series City Government Power Bases

Religion, spirituality, and ideology make excellent government power bases because they are powerful sources of influence, prestige, and affiliation. Religion and cosmology varies from campaign to campaign, but it’s likely gods do exist in your world and they imbue certain, devout followers with spells and special powers every day. Even if your current campaign has […]

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City Government Power Bases – Magic and Psionics

This entry is part 7 of 9 in the series City Government Power Bases

We resume the city design series this week with thoughts about how to use magic and psionics to build interesting city government power bases. For the purposes of this article, magic and psionics are treated the same. Your game system might make this thinking incompatible, but hopefully you can take the thinking that follows and […]

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Life & Death in RPG Blog Carnival Wrap-Up

March 2011’s RPG Blog Carnival covered Life and Death in RPG. Full XP to everyone who participated with insightful and inspirational articles, and thanks for your contributions. Readers, you are in for a treat as you have many articles to choose from this month. I encourage you to read through them and make life and […]

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City Government Power Bases – War and Military plus Software Giveaway

This entry is part 6 of 9 in the series City Government Power Bases

A strong military is real, solid power. A city with a skilled, well-equipped and well-led army can protect itself, fend off its neighbours, go on a conquering binge, and keep its own citizens under control, though not necessarily all at once or in that order. A politician with a private army can often get away […]

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Life, Death, and Life Renewed – March 2011 Blog Carnival

I’ve put the “Reinventing Pulp” series on hold for a week in order to do a short article for this month’s Blog Carnival, which is all about life and death in RPGs. The series will return next week. One of the problems with a campaign that spans multiple game systems is that there are parts […]

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City Government Power Bases – Social Leverage, Marriage and Wealth

This entry is part 5 of 9 in the series City Government Power Bases

A power base is an asset you can use to achieve goals. It serves as a foundation or tool. You can wield it like a weapon, use it like a tool or draw upon it like a resource. Governments are typically boring game elements. However, design a power base for each government or government agency, […]

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City Government Power Bases – Leadership

This entry is part 4 of 9 in the series City Government Power Bases

Popularity Being popular earns a government a lot of power, though it is always a fragile thing. Think of popularity as a form of temporary affiliation. Popularity is often restricted to a subset of urban society – you can’t please everyone. Strengths With a large amount of consent, a government can rule with fewer objections […]

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