Posts Tagged ‘Campaign-Setting’

City Government Power Bases – Class and Level

This entry is part 3 of 9 in the series City Government Power Bases

The city power base series picks up again this week with thoughts about something you will not find in real life, but which affects fantasy cities in a huge way: levels. Think about it – most fantasy RPG systems offer class levels that create huge disparities between those who have them and those who do […]

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City Government Power Bases – Law and Affiliation

This entry is part 2 of 9 in the series City Government Power Bases

In the introduction last week I covered the goal of this series, which is to use the idea of power bases – where do fantasy governments, government officials and factions get power and influence? – to make your cities interesting places to adventure. Each part in this series will cover two or three power bases […]

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City Government Power Bases – Overview

This entry is part 1 of 9 in the series City Government Power Bases

The topic of city government causes GMs big yawns. Other than picking a government type, you find it a difficult city element to make interesting for game sessions, adventures and city design. However, it is an important part of urban environments that should not be ignored. And it does not have to be a difficult […]

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40 Great Name Resources, Lists and Generators

Great names are critical for immersion. Name an NPC Bob and you set a bad tone for any serious campaign. However, even the best GMs get stumped occasionally on generating great names. Following are links to several online names resources, lists and generators. Before diving into the links though, I have a naming tip for […]

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Stiff Upper Lip: Thinking about nations in RPGs

I’m interrupting my series on Psionics to bring you this timely post on sports and nation-building… As I write this, the local TV host is replaying highlights from the opening ceremony of the 2010 Commonwealth Games. Since Johnn is Canadian and I am Australian, both Commonwealth countries, we find our respective nationalities on opposing sides. […]

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The Mind’s Eye: Examining Psionics, Part 1 of 5

This entry is part 1 of 5 in the series Examining Psionics

Lately I’ve been thinking about Telepathy quite a lot. I know that a psionic character will be joining the team in the next phase of my Zenith-3 superhero campaign, and I want to have the a solid handle on all the wrinkles that come with it. I want some simple analogy that I am instantly […]

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Pulling That Lever: The Selection Of Leaders In RPG Societies

Okay, so for the first time since we started this online magazine/blog, one of us has missed getting a post up. Johnn struck problems with his planned post at the last possible moment, and then tried to rewrite it but missed the deadline; thought that he would be able to get it up a day […]

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Eureka! – Some inspiring notions

There is a cooking show in Australia (it actually started in the UK, and a US version was recently announced) called Masterchef Australia. The goal of the series is to identify and winnow through the best amateur cooks in the country until they are left with the one best cook of the bunch, who gets […]

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The Critical Threshold: A brief debate on the Merits of Extreme Results

This is not the post that I expected to make this week. I simply ran out of time and could not finish either the article I had intended to post this week [about time travel] or the one for next week [the long-awaited followup to last year’s Pillars of Architecture article], in time. Instead, I […]

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Ask The GMs: The Momentum Of The Inevitable

Should there ever be something that is too big or has too much momentum for the PCs to be able to stop? In the discussion following a previous Ask The GMs, (Giving Players The Power To Choose), James Carter asked that very question. We were talking at the time about NPCs making moves and counter-moves […]

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The Pursuit Of Perfection, Part 4 of 5: Evolving The Campaign

This entry is part 4 of 9 in the series Lessons From The West Wing

In the first part of this article, which is only the first installement of a series, I discussed the delivery of uniqueness in an RPG campaign, and derived a definition of doing so to perfection that was achievable in more than a hypothetical sense, that was actually a practical goal: “Perfection in an RPG is […]

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The Pursuit Of Perfection, Part 3 of 5: Laying A Campaign Foundation

This entry is part 3 of 9 in the series Lessons From The West Wing

In the first part of this article, which is itself just the first installement of a series of articles, I discussed the execution and delivery of uniqueness in an RPG campaign, and derived a definition of doing so “to perfection” that was achievable in more than a hypothetical sense – that was actually a practical […]

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