Posts Tagged ‘Advice/Tools’

World Building Part III: History, Mythology and Stocking Dungeons

This entry is part 7 of 14 in the series GM Toolbox

Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments […]

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World Building Part II: Communities and Politics

This entry is part 6 of 14 in the series GM Toolbox

Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments […]

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Prep-Tools II: Encounter and Scene Planning

This entry is part 3 of 14 in the series GM Toolbox

Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments […]

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Prep-Tools Part I: Campaign and Adventure Planning

This entry is part 2 of 14 in the series GM Toolbox

Written by Michael Beck, with contributions and editing by Da’Vane. GM’s Toolbox, looks at tools, tips, and techniques you can use to improve your games. Toolbox offers you a skeleton for running a campaign, rather than fleshed out tips. This series is presented in a discussion style, and we ask you to contribute with comments […]

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How To Fall In Love With GMing Again + iPad App Review of Daily Notes

Write down your ideas when they come to you. This core GM tip gets repeated often in the Roleplaying Tips newsletter for good reason. If you do not record your ideas, they could get lost or fuddled, and I find nothing more frustrating when my brain pumps out a super idea only to ignore or […]

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My Group’s Time Thief Revealed – Chronology iPad App Review

I was curious to see how long combat encounters last in my Riddleport campaign, and how long my group takes on each turn to do our actions. I surfed around for a long time, looking for the right timer software, and then I finally found it, for the iPad. This is a review of how […]

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8 Easy Ways to Organize Your Dungeon Tiles

This month’s RPG blog carnival is about cartography and mapping. So, I thought I’d talk about D&D tiles, of which I have several sets, and I like them a lot. If you own more than a couple sets of D&D tiles you understand the challenge in organizing them. The tiles are double-sided, so you want […]

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City Government Power Bases – Class and Level

This entry is part 3 of 9 in the series City Government Power Bases

The city power base series picks up again this week with thoughts about something you will not find in real life, but which affects fantasy cities in a huge way: levels. Think about it – most fantasy RPG systems offer class levels that create huge disparities between those who have them and those who do […]

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Hexographer – RPG Mapping Dream

Hexographer RPG Mapping Software Summary: Hexographer rocks and solves wilderness mapping fast for RPGs. Even left-brain squareheads like me can churn out beautiful and functional maps quick with Hexographer. I have known about this software for awhile but only recently contacted the owner for a review copy. Erin Smale, publisher of Chimera, put me onto […]

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City Government Power Bases – Law and Affiliation

This entry is part 2 of 9 in the series City Government Power Bases

In the introduction last week I covered the goal of this series, which is to use the idea of power bases – where do fantasy governments, government officials and factions get power and influence? – to make your cities interesting places to adventure. Each part in this series will cover two or three power bases […]

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City Government Power Bases – Overview

This entry is part 1 of 9 in the series City Government Power Bases

The topic of city government causes GMs big yawns. Other than picking a government type, you find it a difficult city element to make interesting for game sessions, adventures and city design. However, it is an important part of urban environments that should not be ignored. And it does not have to be a difficult […]

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Drow Generator & Dice Giveaway

Drow are soon to make their appearance in my Riddleport campaign. They are part of The Great Game being played out in the background as the characters struggle for fame and power in the pirate city. To help me GM the dark elves I created the following tables and references. Maybe they would be useful […]

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