Archive for the ‘Writing & Authoring & The Games Industry’ Category

The Dreaded Plotworm

An Earworm is one of those songs that you can’t get out of your head. Often, the only cure is to expose yourself to “just enough” of another earworm! For the last two months, I’ve been afflicted with a case of the far less-known Dreaded Plotworm. This is when a plot idea that doesn’t quite […]

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Grit in RPGs: Separating Plausibility from Realism

Today’s post comes courtesy of an ear-worm. I recently played Glen Campbell’s Greatest Hits, and the theme from the John Wayne movie “true Grit” stuck in my head (not for the first time). Not at the time, mind, but afterwards, when it was triggered by writing about gritty reality in a Quora post and mentioning […]

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Journeys Of Discovery

Some weeks ago, I was offered a review copy of a “solo-player RPG”. I was hesitant at first because it sounded like a computer RPG, which is not the meat-and-potatoes of Campaign Mastery, but reading the invitation more closely made it clear that this was a tabletop game, and that intrigued me, in particular with […]

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The Power Of Blur: Blog Carnival June ’21

I love doing art-related posts for Campaign Mastery because they give me an opportunity to flex my artistic muscles and have some fun. As a result, I’m afraid that the example that I planned to use as an introduction to this post has grown rather larger than expected. It’s worth reading, though :) One of […]

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Quintessentially, About Wealth

Once again, the wheel of days has traversed the circle of time to Campaign Mastery’s turn at hosting the Blog Carnival, following on from Full Moon Storytelling’s Festivals, Holidays, and Birthdays. Unfortunately, I didn’t get a post up for that Carnival (sorry, Dave) – I had a post run over two weeks when it was […]

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Delving Deeper Into Mystery

A necessary preamble For anyone who writes articles that they intend to last (called ‘evergreen’), one of the most annoying and frustrating phenomena occurs when you have a really great idea for an article – but by the time you can get the essentials down in some permanent form, it’s vanished from thought like a […]

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Growing The Perfect Family Tree part 2

This continues the article that I started last week, offering a simple technique for the quick and easy generation of families for RPGs. Most of the time, this would be used for the families of PCs, occasionally it might be used for the family of an important NPC. I should also note that most of […]

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Surviving Artifacts with Demi-Relics (BC Apr 2021)

All GMs should recognize and follow the rule of cool, which states that if a player wants his character to do something cool, the GM should try to find a way to let him, even if it violates canon or what the character should normally. be capable of. Alas, in one of the great inequities […]

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Forbidden Weapons of the Omega Archive Pt 2

This entry is part 2 of 2 in the series Forbidden Weapons of the Omega Archive

I explained in Part 1 what the Omega Archive is, why I’m creating the contents of it, how to use the contents in your own campaigns. Instead of repeating all that, I intend to get more or less right down to the content! But first, the ongoing index list: In part 1 I covered entries […]

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Character Headspace and the GM

“Sometimes I’m a foodie, and sometimes I revert to good old American comfort food.” That was said, in-character, by one of my players in the course of this weekend’s game session, and it is at the heart of today’s article. First, some information on the narrative thread that led to this line of conversation: Four […]

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Compounds Of Confusion: Luck and the GM

I’ve written a lot of articles about luck and a lot of articles about plot, but very few about how the two intersect. Time to change that. A linear plot, like that depicted in Figure (1) Below, is very boring. Nothing the players say or do – and, more importantly, nothing the players have their […]

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Typo Inzpiration and other mini-posts

Some article ideas are simply not big enough to sustain an entire post on their own. From time to time, I gather these mini-posts together to form one more substantial post. The last time I did this was in Eight Little Tips: A Confection Of Miniature Posts, 6 months ago. It’s time I did it […]

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