Archive for the ‘Players’ Category

Old Grudges Die Hard (Thank Goodness!)

I’m not sure how I’ll go when it comes time to upload this article; my internet connection (and telephone) are giving me a lot of trouble at the moment. If I have to, I’ll hit an internet cafe tomorrow. I’m always looking for ways to sneak campaign background and historical information into my adventures so […]

Comments (2)

Effortless Campaign Decoration With Mundane Reality

In November 2016,. Campaign Mastery hosted the Blog Carnival with the subject being Everyday Lives. Today I have a new technique for integrating the everyday lives of your PCs into the campaign that is virtually effortless, has virtually zero impact on game-play, and yet makes the life of the PC affected more substantially real. Where […]

Comments Off on Effortless Campaign Decoration With Mundane Reality

Fractional Pursuits To Focus Attention

For the last few weeks I’ve been (occasionally) reading a board-game development blog/newsletter – Brandon the Game Dev for anyone who might be interested – at the invitation of a relatively new twitter contact, @brandongamedev. This week’s post was about playtesting; in it, Brandon wrote, Since people can do unexpected and strange things with your […]

Comments Off on Fractional Pursuits To Focus Attention

The Elephant In The Gray Room, Pt 3 of 5: Significant Repairs

This entry is part 3 of 4 in the series Elephant In The Gray Room

As long-time readers will know, I like to break up larger series, on the theory that any given subject will interest only part of the readership. On that basis, I’ve let this series lie fallow for a few weeks, but now it’s time to get back to it! The Elephant In The Gray Room is […]

Comments (2)

Kickstarting the Story

There is a principle of script-writing and fiction writing that says that if you want to grab the audience’s attention, you should start the story in the middle. Perhaps the ultimate expression of this principle is the James Bond teaser. I’m not sure if it’s the case with the most recent movies – I’m not […]

Comments (4)

Embrace, Flirt, Subvert, Reject: The GM’s Relationship With Cliche

There are two different visions of a typical winter’s day. If altitude and latitude permit, you have your snowy day with bitter winds and flurries and whiteouts and snow getting down your back; if not, then cold and wet with howling winds and driving rain that sheets horizontally and in which the only cover is […]

Comments Off on Embrace, Flirt, Subvert, Reject: The GM’s Relationship With Cliche

Countering The Rise Of Third-Person Roleplaying

This is a somewhat unusual article for Campaign Mastery in that it is pitched as much, or even more strongly, at players than at GMs… While planning the next adventure in the Adventurer’s Club campaign yesterday with my co-GM, I made an observation regarding the changing style of roleplaying. Both my co-GM, Blair, and I, […]

Comments (3)

The Bluff and the Tell – how not to give the game away

These two poker terms should have special relevance to RPGs. I’ll explain why in a moment – first, let’s make sure that everyone is on the same page as to meaning. Bluffing Bluffs are a rather broad subject. The traditional bluff in poker and other types of gambling is an attempt to make a weak […]

Comments (2)

The Elephant In The Gray Room, Pt 2 of 5: Minor Repairs

This entry is part 2 of 4 in the series Elephant In The Gray Room

The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it’s there. This is a series about methods of […]

Comments Off on The Elephant In The Gray Room, Pt 2 of 5: Minor Repairs

The Elephant In The Gray Room, Pt 1 of 5: Introduction

This entry is part 1 of 4 in the series Elephant In The Gray Room

There are a couple of expressions that I frequently use as metaphors, simply because they express a concept in a really compact space and in a way that everyone can understand. One is ‘The Iceberg’ to indicate something that is a lot bigger or more important than it seems on the surface. Another is ‘The […]

Comments Off on The Elephant In The Gray Room, Pt 1 of 5: Introduction

Improvising A Campaign: introducing the Zener Gate campaign!

This entry is part 1 of 4 in the series The Zener Gate System

This is being written a little under the deadline pump; I’m still playing catch-up from my week away at the Family Reunion / 40th Birthday party for my nephew. So it may not quite live up to my usual standards, but I’ll do my best. Actually, I’m cheating for a lot of this article, which […]

Comments (6)

The Prohibition Disjunction: When Rules Go Bad

The Story Of Prohibition When Prohibition became law in the US in 1920, it was expected that, albeit reluctantly, the citizenry would simply obey. This was no mere law, after all; it was an Amendment to the Constitution, the very document that defined the United States as a nation, and hence an attempt to willfully […]

Comments Off on The Prohibition Disjunction: When Rules Go Bad