Archive for the ‘Players’ Category

The Elephant In The Gray Room, Pt 4 of 5: Major Structural Repairs

This entry is part 4 of 5 in the series Elephant In The Gray Room

The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it’s there. This is a series about methods of […]

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A Role To Play

For the last two days, what was an intermittent telephone and internet problem caused by excessive line noise has become no telephone and internet service at all. So I will be posting this via an Internet Cafe, but it will be the last post published until this mess is sorted out. Hopefully, that means that […]

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Old Grudges Die Hard (Thank Goodness!)

I’m not sure how I’ll go when it comes time to upload this article; my internet connection (and telephone) are giving me a lot of trouble at the moment. If I have to, I’ll hit an internet cafe tomorrow. I’m always looking for ways to sneak campaign background and historical information into my adventures so […]

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Effortless Campaign Decoration With Mundane Reality

In November 2016,. Campaign Mastery hosted the Blog Carnival with the subject being Everyday Lives. Today I have a new technique for integrating the everyday lives of your PCs into the campaign that is virtually effortless, has virtually zero impact on game-play, and yet makes the life of the PC affected more substantially real. Where […]

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Fractional Pursuits To Focus Attention

For the last few weeks I’ve been (occasionally) reading a board-game development blog/newsletter – Brandon the Game Dev for anyone who might be interested – at the invitation of a relatively new twitter contact, @brandongamedev. This week’s post was about playtesting; in it, Brandon wrote, Since people can do unexpected and strange things with your […]

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The Elephant In The Gray Room, Pt 3 of 5: Significant Repairs

This entry is part 3 of 5 in the series Elephant In The Gray Room

As long-time readers will know, I like to break up larger series, on the theory that any given subject will interest only part of the readership. On that basis, I’ve let this series lie fallow for a few weeks, but now it’s time to get back to it! The Elephant In The Gray Room is […]

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Kickstarting the Story

There is a principle of script-writing and fiction writing that says that if you want to grab the audience’s attention, you should start the story in the middle. Perhaps the ultimate expression of this principle is the James Bond teaser. I’m not sure if it’s the case with the most recent movies – I’m not […]

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Embrace, Flirt, Subvert, Reject: The GM’s Relationship With Cliche

There are two different visions of a typical winter’s day. If altitude and latitude permit, you have your snowy day with bitter winds and flurries and whiteouts and snow getting down your back; if not, then cold and wet with howling winds and driving rain that sheets horizontally and in which the only cover is […]

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Countering The Rise Of Third-Person Roleplaying

This is a somewhat unusual article for Campaign Mastery in that it is pitched as much, or even more strongly, at players than at GMs… While planning the next adventure in the Adventurer’s Club campaign yesterday with my co-GM, I made an observation regarding the changing style of roleplaying. Both my co-GM, Blair, and I, […]

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The Bluff and the Tell – how not to give the game away

These two poker terms should have special relevance to RPGs. I’ll explain why in a moment – first, let’s make sure that everyone is on the same page as to meaning. Bluffing Bluffs are a rather broad subject. The traditional bluff in poker and other types of gambling is an attempt to make a weak […]

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The Elephant In The Gray Room, Pt 2 of 5: Minor Repairs

This entry is part 2 of 5 in the series Elephant In The Gray Room

The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are not immediately obvious, but that once you see one, you can never forget that it’s there. This is a series about methods of […]

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The Elephant In The Gray Room, Pt 1 of 5: Introduction

This entry is part 1 of 5 in the series Elephant In The Gray Room

There are a couple of expressions that I frequently use as metaphors, simply because they express a concept in a really compact space and in a way that everyone can understand. One is ‘The Iceberg’ to indicate something that is a lot bigger or more important than it seems on the surface. Another is ‘The […]

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