Archive for the ‘PCs’ Category

The Value Of Information: Examining Psionics, Part 3 of 5

This entry is part 3 of 5 in the series Examining Psionics

This, and the two parts that preceded it, were all originally intended to be one post, and a relatively smallish article at that. The decision to incorporate material from the game rules that I had written relating to the subject put paid to that concept, but I felt it was a necessary preamble. Finally, though, […]

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25 Cleric Character Hooks

This entry is part 5 of 5 in the series Character Hooks

Continuing the hooks series, today we have a bunch of priestly ones for your holy edification. Many came out as missions rather than internal character struggles or personality quirks. More actionable than character-revealing this time around. Use these for PCs or NPCS. Sensing his wanderlust and noting his independent manner, the church has asked him […]

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The Mind’s Eye: Examining Psionics, Part 1 of 5

This entry is part 1 of 5 in the series Examining Psionics

Lately I’ve been thinking about Telepathy quite a lot. I know that a psionic character will be joining the team in the next phase of my Zenith-3 superhero campaign, and I want to have the a solid handle on all the wrinkles that come with it. I want some simple analogy that I am instantly […]

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High Elf Generator

Q-Workshop sent me a set of orange elven dice. The design and graceful script on their faces would give great luck to any elven PC or NPC, I’m certain. Very nice dice. Continuing on with the series started last month with a random political plot generator, this month we offer you a random high elf […]

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Jolting The Status Quo

Life’s full of surprises. Some are pleasant; others challenge us, and may even seem overwhelming. Take me, for example: I’ve been living in the same rented unit for the last 20 years or so. Last week, I was sent a termination of lease by the landlord; the place needs serious renovations, and he had forewarned […]

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Let’s Have A Good Clean Fight…

I’ve written on this topic before, but only as part of a larger subject. But I recently had occasion to expand the EL-CR chart that I created for my own use, and decided to share it with our readers – and have written this Blog Post to explain what it is and how I use […]

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Ask The GMs: Puzzles In Your Games

William Wiese asks the GMs, “I’ve been trying to think of different ways to implement puzzles into the game and to find some that are not riddles.” Johnn’s answer: Puzzles are tricky beasts, William. And thanks for the question; it’s a good one. Tricky bit #1 My tips below will assume your group is ok […]

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Ask the GMs: What we have here is A Failure To Cooperate

Campaign Mastery was asked, GM Izzy: “I am a very green GM running a pulpy run around campaign set in modern day London, everyone has a laugh each session but it is impossible to progress with any major plot points because the party stoically refuses to coalesce into, well, a party! I have tried throwing […]

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A Monkey Wrench In The Deus-Ex-Machina: Limiting Divine Power

This article deals in subjects that are sensitive issues to a lot of people. Everything contained within is written from a roleplaying context and no judgements are intended regarding the validity of any individual perspective on theology or on any social issues that may be referred to; no offence is intended. It’s just a game, […]

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We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1

This entry is part 1 of 4 in the series We All Have Our Roles

Everything that I’ve ever read on the subject has defined archetypes for RPGs either in terms of the psychology of the character or the abilities of the character. Filling out a team roster is often a case of players selecting from a chinese menu – “let’s see, we need a fighter, a mage, a rogue, […]

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Eureka! – Some inspiring notions

There is a cooking show in Australia (it actually started in the UK, and a US version was recently announced) called Masterchef Australia. The goal of the series is to identify and winnow through the best amateur cooks in the country until they are left with the one best cook of the bunch, who gets […]

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A Journey Of 1,000 Years: Time Travel in RPGs, Part 2

This entry is part 2 of 3 in the series Time Travel In RPGs

The first part of this article looked at two simplistic solutions to the question of how to handle time travel in RPGs, and found that as they stood, neither was satisfactory. A number of readers were kind enough to write in, suggesting additions that could be made to these two solutions to make them more […]

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