Archive for the ‘Opinion’ Category

The Challenge Of Writing Adventures for RPGs

Since I only got back to work on CM late last week, I decided at the last minute that I might need an extra week to finish up the Tavern Generator. So I’ve brought this post forward from it’s originally-scheduled position later in the month. This is yet another of the articles I wrote while […]

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What is An Adventure?

I’ve been making a conscious effort to use the term “Adventure” lately in articles here at Campaign Mastery, instead of any of the alternatives, simply because more people seemed familiar with it, and it seemed to be the most ubiquitous reference, but a few weeks back, I had a troubling thought: We all think we […]

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Tales From The Front Line: Critical Absences – an unresolved question

This entry is part 2 of 2 in the series Tales from the front line

The Context Saxon, one of my players and a fellow GM who has contributed guidance through ATGMs on a number of occasions was telling an anecdote the other week about what transpired in the D&D 5e campaign that he plays in. It seems that one of the players was unable to attend. That happens in […]

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Fantastic Flop: GMing Lessons from a filmic failure

I’ve been a fan of the Fantastic Four, off and on, since the halcyon days of Lee and Kirby. I was there, reading, when the being who would become Adam Warlock was first introduced. I was there for the first appearance of the Inhumans. I was there for the Silver Surfer and Galactus. Through low-priced […]

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An AcadeCon For Your Consideration

The Backstory Michael (aka @TheRPGAcademy on Twitter) has been a supporter of Campaign Mastery and an occasional conversationalist on the subject of gaming for several years now. He is also one of the people behind the RPG Academy podcasts. Several months ago, he flattered me outrageously with an offer to be interviewed for the show […]

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Basics For Beginners (and the over-experienced) Pt 3: Preparations

This entry is part 3 of 12 in the series Basics For Beginners (and the over-experienced)

I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This will probably be the last in the series for a little while, I don’t […]

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A target of inefficiency: from Dystopian trends to Utopia

Some background Before I can get to the main subject of today’s article, I need to tell a few short real-life stories to set the scene, putting the article into context. The Story Of Canterbury Road When I look out my front window, I am confronted by the somewhat depressing site of one of Sydney’s […]

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The Power Of The Question-mark in RPG Plotting

Here in Australia, there has recently been a confrontation between the media and politics within the courts in the form of the Treasurer, Joe Hockey, suing one of our newspapers for defamation over a story which appeared both in print and on their website, and two tweets promoting that story. The story alleged that Hockey […]

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A Helping Handout

Hungry, over at Ravenous Roleplaying, is a long-time supporter of Campaign Mastery through his regular “Friday Faves” column, in which he collects links to the articles that have most inspired or interested him from the past week. When he has time, he accompanies those links with some comments; these are always interesting, and sometimes genuinely […]

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A Legacy Of War: The Founding Of National Identities

A History Lesson: The ANZACs This Saturday marks the 100th anniversary of a seminal date in Australian History. April 25, 1915 was the day the Gallipoli campaign began, part of World War I, “The War to end All Wars”. Intended to drive the Ottoman Empire out of the First World War with a single bold […]

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Shadows In The Darkness – The nature of True Evil

It started in the course of a planning session for the next adventure in the Adventurer’s Club (Pulp) campaign, “Prison Of Jade”. We were fleshing out the villain’s motivations, and I (Mike) made a comment about the nature of Evil. Blair disagreed, saying “I don’t think that’s true evil at all” (or words to that […]

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New Beginnings: Phase 6: Mindset & Underpinnings

This entry is part 7 of 11 in the series New Beginnings

It’s not easy making a completely fresh start. This series examines in detail the process of creating a new campaign. What more do you need? You’ve got the basic plot, you’ve got the basic world, you have these organized so as to spread the developmental workload over the life of the campaign, you’re ready to […]

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