Archive for the ‘The Adventurer’s Club (Hero System 5th Ed)’ Category

Overcoming The GM Crash

Most people – and I include many players and GMs in that grouping – have no idea how tiring it can be to run a game, and try to do it well. For many years, I didn’t notice it, either; my reserves of stamina were sufficient that I could happily GM for 5 hrs, take […]

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Seek and ye may find – UPDATED

It’s happened to all of us – we receive some paperwork that is important, do whatever we have to do with it, and then put it away for the next time we need it. And then, when the time comes, can’t remember exactly where it is – or it isn’t where we thought it was. […]

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The Braiding Of Plot Threads

Today’s article can be viewed as a sequel to Spotlights In Focus: Plot Structure Impacts, which I wrote last November. That article examined the impact that a plot structure could have on the content of an adventure, and vice-versa, inspired by the work then being done on an plotline for the Adventurer’s Club campaign that […]

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Spotlight on: The Obvious Villain

I don’t know if you’ve ever noticed, but there are some creature types that automatically get tagged as the villains as soon as they appear. This is true in D&D, in Pathfinder, in a superhero game, a pulp / horror game – you name it. These are ‘the obvious villains’ and today’s article is all […]

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A Discussion Of Dialogue

Dialogue: Essential Techniques There are three basic approaches to writing dialogue. 1. Canned Dialogue This involves writing the central dialogue in advance, making assumptions about the conversational cues that the players will provide. There are obvious advantages to this approach; you can take as much time as you need to polish and nuance the words, […]

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Ladybug And Cat Noir: Lessons In Cast Management

I steal inspiration and technique from anywhere that I can find it, but I’m always careful to credit my sources (especially when the application is a bit left-of-field). In the past that has given me articles such as Growing The Perfect Family Tree (Part 1, Part 2), The Ashes: Understanding Brit and Aussie Characters, and Lessons […]

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Spotlights In Focus: Plot Structure Impacts

My co-GM and I have almost finished designing the next adventure in the Adventurer’s Club campaign, entitled “Lucifer Rising”. This will be the 33rd adventure in the main continuity (which doesn’t count a half-dozen of fill-in adventures along the way). This adventure is notable for having a slightly different structure to most of them, and […]

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Vectors Of Engagement

I realized, the other day, that it has been a while since I posted a fantasy-dominated article, so I set about thinking of one. In no time at all, in a singular flash, today’s article came to me, inspired by the singular concepts of D&D / Pathfinder character classes. But it didn’t take me long […]

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On The Priorities Of Graphic Depiction 8: Examples

This entry is part 8 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the last in a set of mini-posts that I have written and published as quickly as possible (given a number of health-related interruptions), something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each of the posts so far has examined one […]

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How Long Can You Hold Your Breath?

WARNING — This turned into a very long post of more than 12,500 words – that’s three times my usual length. Get yourself a drink and a snack before you start! How Long Can You Hold Your Breath? It’s a simple enough question, isn’t it? And so easy to resolve – all it takes is […]

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Image Compositing Project No 3, a Blue Monkey

This entry is part 4 of 4 in the series Image Compositing for RPGs

In the first part of this series, I detailed the compositing modes that I use most frequently, along with a few other hints and techniques. The second part showed project number 1, taking a black and white photograph (grayscale) and adding unconventional colors to transform the image into a blue-skinned alien on some strange other […]

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The Ubiquity of Dystopia

Why are dystopian settings so popular? Is that a good thing? What are the consequences and what are the alternatives? Another relatively short post this week (in theory, if all goes according to plan), because this approach worked so well for me last week – I had time to get more than 16000 words of […]

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