Archive for the ‘Metagaming & Metagame Theory’ Category

The Intersection of Ability and Desire

One of the newsletters to which I subscribe offers advice for scriptwriters (“The Story Guy Newsletter”). Occasionally, there’s a nugget that can be adapted to service a TTRPG, it’s well-written, and not too long to read (having said that, I’m about 4 behind). One post that dropped shortly before or just after I moved talked […]

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Fuzzy Plastic Memories II – Analysis

Introduction Last week, Last month, (third time’s the charm): Back in March, I offered a guest article by Franklin Veaux on how memory works, and some of its features and failings. Today, I’m going to follow it up with analysis of how The phenomenon that he describes, which I have named “Fuzzy Plastic Memories,” applies […]

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Back In The Saddle, Big Project Insights

The break / disruption caused by my forced migration has been longer than expected, but at long last I’m back, with a reasonable expectation of being able to resume posting regularly. That disruption hasn’t quite run it’s course, so there may be one or two late / missed posts still to come, but it’s a […]

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AI Miseducation and Rehabilitation

Although I have outlined this post in the usual manner, something about the structure doesn’t feel quite right, as though at some point, my narrative is going to zig when my plan calls for it to zag. If there appears to be the occasional discontinuity in the discussion, that’s what’s caused it. No AI.-generated content […]

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The Mists Of Fear Orrorsh Revisited 2

This entry is part 4 of 4 in the series Extracts from Mike's TORG Materials

Preamble Revisit: A long time ago, I rewrote some fairly fundamental parts of Orrorsh, the Horror Realm. While packing, I discovered where it had been filed away. This is not a complete standalone work; you will still need the official supplement to use it. Why, then, should I read it? The reasons are the same […]

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An Old Aysle To Run Down 2

This entry is part 3 of 4 in the series Extracts from Mike's TORG Materials

Preliminaries / Introduction: Why you should read this article I h\ave found a whole bunch of material from my old TORG campaign, which I intend to use through 2024 as the foundation of various articles. I’m doing this for a number of reasons, which collectively spell out why it’s worth your time to read them […]

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An Old Aysle To Run Down 1

This entry is part 1 of 4 in the series Extracts from Mike's TORG Materials

Preliminaries / Introduction: Why you should read this article One of the good aspects of packing everything is that you discover where you had hidden away things that have been archived for long enough that those hiding places had been forgotten. So it is that I h\ave found a whole bunch of material from my […]

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Three Strange Places Pt 3: Azuria

0. Introduction Even if the main subject matter doesn’t interest you, or doesn’t fit the genre of your campaign, there’s still content of value for you within the article – look for the sidebars, they contain useful tools, techniques, and fascinating side-issues, and apply to D&D / Pathfinder / Cthulhu / Pirate / Western games […]

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The Value Of Material Things IIa

This entry is part 3 of 7 in the series The Value Of Material Things

First, A Correction (and some expansion) I wasn’t going to be talking about this stuff today. I’ve done almost half of the third “Strange Places” article, and that was my intended post of the week. But…. When I calculated how much a Gold Dime would weigh last week, I uses diameter instead of radius. This […]

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Asset Valuation Worksheet 2.0

This entry is part 1 of 7 in the series The Value Of Material Things

How much would this be worth if it were discovered in the American backwoods today? How much more if it had been found in the early 1700s, when no-one really knew the ancient Egyptian “style”?Image by Artie_Navarre from Pixabay                     Two weeks ago, in the then-final […]

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Economics In RPGs 9: In-Game Economics

This entry is part 16 of 16 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. In this case, though, that “previous part” is actually the […]

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Expectations and the Theater of the Mind

I’ve decided to wait another week before posting the final part of the Economics in RPGs series, because yesterday, I thought up a new article. I immediately set about outlining the article. I know from past experience that if the outline is not substantial enough, by the time I get to actually writing it, I […]

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