Archive for the ‘The End Of The Rainbow’ Category

Giving PCs Choice And Having Your Plot, Too

A slightly shorter article than usual, this time around, because my available writing time has been compromised by some medical tests ordered by my cardiologist. I’ve had to squeeze in as much writing as possible in advance – so this article was written on Sunday, biting into my weekend to find the necessary time. (Update, […]

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Further Thoughts On Exotic Creations

This is a post in three parts, all gathered together right here for your convenience. You see, I was very rushed for time when completing last week’s article on exotic creatures for TTRPGs, and almost immediately, afterthoughts started coming to me – things that would have been added if I’d had a few more hours. […]

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Skin, Sinew, and Bone: (re-)Imagining Fantastic Creatures

Of late, I’ve had to create fantastic creatures for several of my campaigns, and despite the clear and obvious differences between the game systems employed, I found myself struck by a number of similarities in the process employed. When I tried to articulate those similarities for an article here at Campaign Mastery, it refused to […]

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Every Shadow Has A Vanishing Point

My apologies for the delay in posting this. I was struggling with exhaustion for hours last night (my time) in a bid to get it done; sometime between 11 and midnight, I succumbed, awaking almost 4 hours later, slumped over the keyboard. I still wouldn’t have been able to post it on time without that […]

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Eight Little Tips: A Confection Of Miniature Posts

Like most article writers, I accumulate ideas that prove to be too small to be a worthwhile post in their own right. Every now and then, I gather these up and compile an assemblage of unrelated miniature articles as a single item. That’s today’s recipe… 1. Surrounding Language English is full of synonyms, words and […]

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Value Added Rarities

I saw an answer on Quora the other week which related to the consequences of a 200-tonne asteroid made completely of gold crashing to Earth. The answer dealt with the economic repercussions based on the resulting crash in the price of gold because the value attached to many commodities is a measure of their rarity. […]

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The First Question

When you create an RPG adventure, what’s the first question you should ask? This very issue became a factor when my co-GM and I set about writing Adventure 31 for the Adventurer’s Club Campaign a week or two ago. The First question should not be how you get the PCs involved. It should not be […]

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Visions Of Exotic Reality: September 2019 Blog Carnival

It’s September again (already!) and that means that Campaign Mastery has its regularly-scheduled hosting duties for the Blog Carnival (The one back in March was an ‘extra’ because no-one else stepped forward to host, and I thought of a topic). So what have I got to offer this time around? Places Of Exotic Reality Describe […]

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Fundamental Tactics For GMs: A Field Guide

0. Preliminaries Combat is a central aspect of almost every RPG, but most GMs are not as familiar with Tactics and Strategy as the forces they command within a game would be. That’s a problem, but the situation becomes even more untenable when GMs become aware that a basic knowledge of tactics can broaden their […]

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Polytime – a plot repair technique

This is an article about a technique for repairing continuity and plot problems that is especially suited to long-running campaigns and to campaigns deriving from published sources. I’m not going to leave anyone who hasn’t mastered telepathy in suspense: the technique is Patching one plot hole with another. For some that will be enough of […]

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Distillations Of Personality – a Crafting Of Personality extra

This entry is part 2 of 2 in the series The Crafting Of Personality

Distillations Of Personality is an unfinished series at Campaign Mastery about the tips and tricks that I use for designing NPCs in my campaigns. As originally conceived, and as it will be executed, this article was not part of the 3-part series. So don’t bother searching for parts 2 and 3 – they haven’t been […]

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The Search For Lost Treasure and other Mysteries

One of the oldest plots in the RPG canon is the search for a lost treasure, guided either by a map or trail of clues. This, like any other puzzle, gets solved like a detective novel or TV show – a mystery to be divined, one clue or step at a time. But there are […]

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