Archive for the ‘The End Of The Rainbow’ Category

3 Things Every Player and GM Should Know

There are three facts about a character that can be considered definitive of what sort of person they are, diagnostic of what sort of mistakes they will make, and instrumental in defining what sorts of adventures will consume their attention. These are not the whole sum of the substance of the character or his personality, […]

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Taking The Initiative and changing it

I was thinking about the perception of time and how that doesn’t match up with the mechanism of time-keeping in the standard initiative systems in games. I mean, it’s certainly possible to design additional mechanics to take these variations into account, and reinvigorate a system that has become predictable. More interesting AND more realistic at […]

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Big Mysteries, Small Mysteries PLUS!

I’ve been fortunate enough to write a number of very well-regarded articles on how to run mysteries in RPGs. There was The Butler Did It: Mystery Plotlines in RPGs (even WOTC linked to this one), The Jar Of Jam and The Wounded Monarch: Two Mystery Examples, which builds on the earlier article, Delving Deeper Into […]

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Bad Things, Good People – Theological Worldbuilding

In any game with Deities or Religions (and that’s almost all RPGs), the questions that dog real religions need to have answers that are plausible, whether we as real people believe them or not. The more interventionist the Deities are, the more this needs to be true, because there is greater capacity for the priests […]

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Seek and ye may find – UPDATED

It’s happened to all of us – we receive some paperwork that is important, do whatever we have to do with it, and then put it away for the next time we need it. And then, when the time comes, can’t remember exactly where it is – or it isn’t where we thought it was. […]

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The Braiding Of Plot Threads

Today’s article can be viewed as a sequel to Spotlights In Focus: Plot Structure Impacts, which I wrote last November. That article examined the impact that a plot structure could have on the content of an adventure, and vice-versa, inspired by the work then being done on an plotline for the Adventurer’s Club campaign that […]

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Spotlight on: The Obvious Villain

I don’t know if you’ve ever noticed, but there are some creature types that automatically get tagged as the villains as soon as they appear. This is true in D&D, in Pathfinder, in a superhero game, a pulp / horror game – you name it. These are ‘the obvious villains’ and today’s article is all […]

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To Roll Or Not To Roll, pt 2

Concluding Campaign Mastery’s contribution to the December Blog Carnival hosted by Rising Phoenix Games is on the subject of “No Dice“. In Part 1, I looked at why we roll dice for various things in RPGs and what these die rolls are attempting to simulate in game-world terms. In a nutshell, the dice represent all […]

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To Roll Or Not To Roll, pt 1

The December Blog Carnival by Rising Phoenix Games is on the subject of “No Dice“. This is the beginning of Campaign Mastery’s contribution to the subject. There are times when it can be useful to the GM and his simulation of reality not to require a roll for something. This article is going to explore […]

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The Importance and Use of Context

So November has come and gone, and with it, Campaign Mastery’s bonus hosting of the Blog Carnival. Those who got inspired by the topic did a stellar job with some very interesting contributions, which I’ll summarize later in this wrap-up post. Sadly, there weren’t really enough participants for that to fill this article. Possibly, misunderstanding […]

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Causes and Consequences: Persona Construction

This article had the working title of “The Penumbra of Personality Traits”, but when it came to actually write it, I decided that readers might find the meaning a little opaque (and yes, that’s a pun, as some will immediately recognize). A penumbra is also a solid metaphor (another pun) for the personality construction technique […]

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Ladybug And Cat Noir: Lessons In Cast Management

I steal inspiration and technique from anywhere that I can find it, but I’m always careful to credit my sources (especially when the application is a bit left-of-field). In the past that has given me articles such as Growing The Perfect Family Tree (Part 1, Part 2), The Ashes: Understanding Brit and Aussie Characters, and Lessons […]

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